Search found 26 matches
- Tue Jul 30, 2013 6:46 pm
- Forum: Development Build Releases
- Topic: Octane 1.5 features revealed!
- Replies: 134
- Views: 46492
Re: Octane 1.5 features revealed!
I'm going to stick up for the Octane guys here. Coding for GPU is not easy. Far from it. With how fast cuda is moving, and open subdiv it would be silly for them to spend the dev time implementing an older motion blur or displacement process.
- Thu Feb 21, 2013 4:41 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: animation voxelization way tooo slow!!
- Replies: 12
- Views: 4568
Re: animation voxelization way tooo slow!!
Just wanted to say I noticed a 30 % bump in voxelization speed when I switched to a 680 pci-e gen 3 card from a 580. Depends on the scene though.
- Tue Feb 19, 2013 8:17 am
- Forum: Autodesk Maya
- Topic: Unique object names
- Replies: 20
- Views: 10103
Re: Unique object names
still doesn't fix the maya scene referencing issue.
- Sun Feb 17, 2013 1:01 pm
- Forum: Autodesk Maya
- Topic: Unique object names
- Replies: 20
- Views: 10103
Re: Unique object names
gentleman and a scholar.
- Sun Feb 17, 2013 12:19 pm
- Forum: Autodesk Maya
- Topic: Unique object names
- Replies: 20
- Views: 10103
Re: Unique object names
PS I know what you guys are doing in regards to real time updating of the voxelization process is innovative, particularly for not having to reload the entire scene into gpu memory. That's why I'm here, just trying to find a solution.
- Sun Feb 17, 2013 12:12 pm
- Forum: Autodesk Maya
- Topic: Unique object names
- Replies: 20
- Views: 10103
Re: Unique object names
Appreciate the response Jimstar. You do have a fan here.That was why I made the suggestion of a hash map of the DAG path into the data base. Seeding the hash with time would resolve the issue at the expense of speed. Given that a couple thousand hashes on modern cpu's can be calculated in a second ...
- Sun Feb 17, 2013 7:30 am
- Forum: Autodesk Maya
- Topic: Unique object names
- Replies: 20
- Views: 10103
Re: Unique object names
JMfowler,
for one of my scenes this operation takes over an hour to accomplish.
for one of my scenes this operation takes over an hour to accomplish.
- Sun Feb 17, 2013 7:28 am
- Forum: Autodesk Maya
- Topic: Unique object names
- Replies: 20
- Views: 10103
Re: Unique object names
Ultimately for this as a product to move forward (which I really want it to), this needs to be able to be inserted into pipelines that are not always the most stable things In and of themselves. I've talked to a few friends at autodesk and the issues we're presenting due to the speed of octane are ...
- Sat Feb 16, 2013 8:34 pm
- Forum: Autodesk Maya
- Topic: motion blur published as working in maya??
- Replies: 5
- Views: 2762
Re: motion blur published as working in maya??
Its there in maya in the renderer type along with path tracing, pmc, and direct light.
- Sat Feb 16, 2013 8:32 pm
- Forum: Autodesk Maya
- Topic: Unique object names
- Replies: 20
- Views: 10103
Re: Unique object names
Jimstar,
How about using a hash of the dag path, instead of the full string ? Just a thought.
How about using a hash of the dag path, instead of the full string ? Just a thought.