Search found 26 matches

by brue
Tue Jul 30, 2013 6:46 pm
Forum: Development Build Releases
Topic: Octane 1.5 features revealed!
Replies: 134
Views: 46492

Re: Octane 1.5 features revealed!

I'm going to stick up for the Octane guys here. Coding for GPU is not easy. Far from it. With how fast cuda is moving, and open subdiv it would be silly for them to spend the dev time implementing an older motion blur or displacement process.
by brue
Thu Feb 21, 2013 4:41 am
Forum: Commercial Product News & Releases (Download here)
Topic: animation voxelization way tooo slow!!
Replies: 12
Views: 4568

Re: animation voxelization way tooo slow!!

Just wanted to say I noticed a 30 % bump in voxelization speed when I switched to a 680 pci-e gen 3 card from a 580. Depends on the scene though.
by brue
Tue Feb 19, 2013 8:17 am
Forum: Autodesk Maya
Topic: Unique object names
Replies: 20
Views: 10103

Re: Unique object names

still doesn't fix the maya scene referencing issue.
by brue
Sun Feb 17, 2013 1:01 pm
Forum: Autodesk Maya
Topic: Unique object names
Replies: 20
Views: 10103

Re: Unique object names

gentleman and a scholar.
by brue
Sun Feb 17, 2013 12:19 pm
Forum: Autodesk Maya
Topic: Unique object names
Replies: 20
Views: 10103

Re: Unique object names

PS I know what you guys are doing in regards to real time updating of the voxelization process is innovative, particularly for not having to reload the entire scene into gpu memory. That's why I'm here, just trying to find a solution.
by brue
Sun Feb 17, 2013 12:12 pm
Forum: Autodesk Maya
Topic: Unique object names
Replies: 20
Views: 10103

Re: Unique object names

Appreciate the response Jimstar. You do have a fan here.That was why I made the suggestion of a hash map of the DAG path into the data base. Seeding the hash with time would resolve the issue at the expense of speed. Given that a couple thousand hashes on modern cpu's can be calculated in a second ...
by brue
Sun Feb 17, 2013 7:30 am
Forum: Autodesk Maya
Topic: Unique object names
Replies: 20
Views: 10103

Re: Unique object names

JMfowler,

for one of my scenes this operation takes over an hour to accomplish.
by brue
Sun Feb 17, 2013 7:28 am
Forum: Autodesk Maya
Topic: Unique object names
Replies: 20
Views: 10103

Re: Unique object names

Ultimately for this as a product to move forward (which I really want it to), this needs to be able to be inserted into pipelines that are not always the most stable things In and of themselves. I've talked to a few friends at autodesk and the issues we're presenting due to the speed of octane are ...
by brue
Sat Feb 16, 2013 8:34 pm
Forum: Autodesk Maya
Topic: motion blur published as working in maya??
Replies: 5
Views: 2762

Re: motion blur published as working in maya??

Its there in maya in the renderer type along with path tracing, pmc, and direct light.
by brue
Sat Feb 16, 2013 8:32 pm
Forum: Autodesk Maya
Topic: Unique object names
Replies: 20
Views: 10103

Re: Unique object names

Jimstar,

How about using a hash of the dag path, instead of the full string ? Just a thought.

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