Search found 6 matches

by garmire
Fri Aug 05, 2011 3:06 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 1.0 beta2.46b [OBSOLETE]
Replies: 118
Views: 42089

Re: OctaneRender® 1.0 beta2.46b [CURRENT] >>> download here <<<

Hi Folks,

Any possibility you can recompile with libcudart.so.4 (the latest version)?

Best,
David
by garmire
Fri Dec 17, 2010 5:28 am
Forum: Autodesk 3Ds Max
Topic: MAX2Octane exporter for max 2010+
Replies: 136
Views: 63064

Re: MAX2Octane exporter for max 2010+

You are right, it takes 3 minutes (180 seconds).... compared to a 10 second render time... I have 2K frames to render... if I can render entirely in octanerender with a precise path assigned: 5.5 hrs... if I render going back and forth as it currently is: 4.17 days...
by garmire
Thu Dec 16, 2010 10:18 pm
Forum: Autodesk 3Ds Max
Topic: MAX2Octane exporter for max 2010+
Replies: 136
Views: 63064

Re: MAX2Octane exporter for max 2010+

The main problem is that I have 2.5 million polys... everytime I load the OBJ file from MAX, it takes 5 minutes... everytime I render, it takes 10 seconds.

Ideally I could have the path inside of Octane (because you really do not need to reload the object or revoxelize the scene)... ideally I could ...
by garmire
Wed Dec 15, 2010 3:51 am
Forum: Autodesk 3Ds Max
Topic: MAX2Octane exporter for max 2010+
Replies: 136
Views: 63064

Re: MAX2Octane exporter for max 2010+

Is there any way to automate the camera to create a walkthrough of a model? I can do an orbit... but what about arbitrary camera path?
by garmire
Tue Dec 14, 2010 10:20 pm
Forum: Autodesk 3Ds Max
Topic: MAX2Octane exporter for max 2010+
Replies: 136
Views: 63064

Re: MAX2Octane exporter for max 2010+

Also, is there a way to render a walkthrough from 3ds without having to reload the OBJ file every time? My OBJ file is very large.
by garmire
Tue Dec 14, 2010 9:27 pm
Forum: Autodesk 3Ds Max
Topic: MAX2Octane exporter for max 2010+
Replies: 136
Views: 63064

Re: MAX2Octane exporter for max 2010+

Hi,

Is there a way to export the VRay camera path for performing the rendering? I get an error "pos" not defined when I try to do this. Is there a quick way to fix this? Or perhaps can I tie a regular camera to the VRay camera XForm?

Also for some reason, I have to manually execute the script (it ...

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