Great, thank you this is exactly what I wantedface_off wrote:This should be easily done with a "material mix" node - put the b&w texturemap above into the value pin, then the glossy into "texture1" and the diffuse material into "texture2".
Search found 54 matches
- Sun Jan 27, 2013 1:58 am
- Forum: General Discussion
- Topic: Material Mix
- Replies: 2
- Views: 1229
Re: Material Mix
- Sat Jan 26, 2013 6:46 pm
- Forum: General Discussion
- Topic: Material Mix
- Replies: 2
- Views: 1229
Material Mix
Hi Guys,
i want to make several pieces of one single texture shiny and others diffuse. How can i achieve this using just one texture?
I think a good way is to use material mix but i don't know how to show to octane which parts he has to make glossy.
E.g. take a look at the simple texture i ...
i want to make several pieces of one single texture shiny and others diffuse. How can i achieve this using just one texture?
I think a good way is to use material mix but i don't know how to show to octane which parts he has to make glossy.
E.g. take a look at the simple texture i ...
- Sun Jan 20, 2013 7:54 pm
- Forum: M is for Metaverse Gallery
- Topic: ARCHIVIS interior of small apartment - evening shoots added
- Replies: 16
- Views: 7015
Re: ARCHIVIS interior of small apartment
Awesome. Love the shading. Did you got the models together with materials (already uv unwrapped) or did you shade it by yourself?
- Sun Jan 20, 2013 7:49 pm
- Forum: M is for Metaverse Gallery
- Topic: Custom Motorcycle I call Eclipse!
- Replies: 3
- Views: 2080
Re: Custom Motorcycle I call Eclipse!
- Thu Jan 10, 2013 1:00 pm
- Forum: M is for Metaverse Gallery
- Topic: Galaxy S3
- Replies: 3
- Views: 2104
Re: Galaxy S3
Thank you guys. So wouldn't you recommend to use PMC or pathtracing for a render like this? I used pmc because
put over the screen a plane with a glass shader for the reflection.
The screen is just a texture. You're right LCD artifacts would make it look much better but i don't know how to ...
put over the screen a plane with a glass shader for the reflection.
The screen is just a texture. You're right LCD artifacts would make it look much better but i don't know how to ...
- Wed Jan 09, 2013 12:51 pm
- Forum: M is for Metaverse Gallery
- Topic: Galaxy S3
- Replies: 3
- Views: 2104
Galaxy S3
Here's my first try of modeling and rendering some electric stuff. Rendered with pmc on my crappy GTS 450
with a little bit
post in PS.
post in PS.
- Mon Jan 07, 2013 2:19 pm
- Forum: General Discussion
- Topic: Smartphone Display Shader
- Replies: 4
- Views: 1655
Re: Smartphone Display Shader
Thank you guys i will try it 
- Mon Jan 07, 2013 12:53 am
- Forum: General Discussion
- Topic: Smartphone Display Shader
- Replies: 4
- Views: 1655
Smartphone Display Shader
Hey Guys,
i am creating currently a smartphone and try to get a good looking screen shader. What could be a good way to make a
simple screen texture shiny glow and glossy? using blackbody and apply a texture to it?
i am creating currently a smartphone and try to get a good looking screen shader. What could be a good way to make a
simple screen texture shiny glow and glossy? using blackbody and apply a texture to it?
- Thu Dec 27, 2012 2:07 am
- Forum: Blender
- Topic: Problem with exporting scene
- Replies: 2
- Views: 1807
Re: Problem with exporting scene
No i didn't use any. I also deleted a few last elemets but the error still appears.pixelrush wrote:It seems to be objecting to a unicode character.
Have you used a non Latin character in your new material texture/path?
- Wed Dec 26, 2012 6:05 pm
- Forum: Blender
- Topic: Problem with exporting scene
- Replies: 2
- Views: 1807
Problem with exporting scene
Merry Christmas guys :)
I have a problem with a scene I created. Unfortunately i cannot understand what the console wants
to explain. Do you guys know what the problem is? The curious is that it worked quite fine till now. I just moved some of the
elements in my scene in a different position ...
I have a problem with a scene I created. Unfortunately i cannot understand what the console wants
to explain. Do you guys know what the problem is? The curious is that it worked quite fine till now. I just moved some of the
elements in my scene in a different position ...