Great, thank you this is exactly what I wantedface_off wrote:This should be easily done with a "material mix" node - put the b&w texturemap above into the value pin, then the glossy into "texture1" and the diffuse material into "texture2".

Great, thank you this is exactly what I wantedface_off wrote:This should be easily done with a "material mix" node - put the b&w texturemap above into the value pin, then the glossy into "texture1" and the diffuse material into "texture2".
No i didn't use any. I also deleted a few last elemets but the error still appears.pixelrush wrote:It seems to be objecting to a unicode character.
Have you used a non Latin character in your new material texture/path?