Search found 2183 matches

by Goldorak
Wed Jul 19, 2023 2:56 pm
Forum: Development Build Releases
Topic: OctaneRender® 2023.1 Beta 1
Replies: 27
Views: 10582

Re: OctaneRender® 2023.1 Beta 1 [current 2023.1]

Amaterasu wrote:Can you tell me if you plan to add a realtime denoiser to the octane?
The temporal denoiser for real time is being improved to get to full speed, and is currently slated for the release following 2023.2 later this year.
by Goldorak
Wed Dec 07, 2022 5:08 pm
Forum: Bug Reports
Topic: Loading Layers from PSD or TIFF
Replies: 2
Views: 1787

Re: Loading Layers from PSD or TIFF

Hi there!
I am trying to load layers by name from PSD and TIFF files using imageChosenLayerName. I can't get it to work.
Multilayer EXR files work, but I was under the impression this worked with other multilayer formats as well. Is this a bug or are PSD and TIFF just not supported for this feature ...
by Goldorak
Wed Dec 07, 2022 5:00 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2022.1 (updated 11/28)
Replies: 83
Views: 36011

Re: OctaneRender® 2022.1 [current 2022.1]

Standard Surface Material has missing Subsurface modes ( Diffusion, Random Walk ) :
standard_sss.jpg

https://clarissewiki.com/5.0/autodesk-standard-surface.html?anchor=subsurface

We are adding this dropdown in 2023, but for now, the SSS mode is set to RW (the default). Note Arnold adds RW2 ...
by Goldorak
Tue Nov 29, 2022 7:54 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2022.1 (updated 11/28)
Replies: 83
Views: 36011

Re: OctaneRender® 2022.1 [current 2022.1]

Thank you for the update.

Regarding the Reltime Button. Is it only useful when rendering on one gpu only?
When it is enabled with multiple GPUs the rendering slowdowns considerably.

It currently only works on single GPU (multi-GPU support is coming after we finish more RT features in 2023 ...
by Goldorak
Fri Nov 25, 2022 10:10 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2022.1 (updated 11/28)
Replies: 83
Views: 36011

Re: OctaneRender® 2022.1 [current 2022.1]

For architectural and stability reasons it was my call to push Rest position and the remainder of the brigade kernel work to to the next release - 2023.1 - already well underway, see the blog post update on the home page. We will begin testing in the same slack group we used for 2021 beta.
by Goldorak
Thu Nov 24, 2022 10:23 pm
Forum: Maxon Cinema 4D
Topic: Extract ORBX content back to Cinema 4D possible?
Replies: 3
Views: 630

Re: Extract ORBX content back to Cinema 4D possible?

It's possible in theory, in the way that if you google translate a book to another language and then back again it might sort of work, but be missing some pieces. We are going to support C4D inside an ORBX at some point now that we have the library from Maxon to do this.
by Goldorak
Sun Nov 20, 2022 1:43 pm
Forum: Development Build Releases
Topic: We need more clouds! More atmospherics
Replies: 4
Views: 2970

Re: We need more clouds! More atmospherics

This is VUE The Most Complete Toolset for CG Environments

https://info.e-onsoftware.com/vue/overview

Can we have it?

Just took a look and it exports to Standard surface and VDB for integration in various DCCs. I think the cloud rendering is easy, it is the generators and front end on top to ...
by Goldorak
Sun Nov 20, 2022 9:55 am
Forum: Development Build Releases
Topic: OctaneRender® 2022.1 RC 2
Replies: 8
Views: 5586

Re: OctaneRender® 2022.1 RC 2 [current 2022.1]

I think if you, Otoy, don't stat working on atmospherics like clouds, rain, snow, layered fog and procedural random materials (PRM) like endless types of rock, dirt, wood, metal, etc you will get behind your competition. This is a new trend coming. Please implement it.

We have shaders that can ...
by Goldorak
Sun Nov 20, 2022 3:19 am
Forum: Unreal® Engine
Topic: World Position Offset
Replies: 16
Views: 12981

Re: World Position Offset

I think 2022 a least can sort of do world space vertex displacement (as long as the mesh is a unique model and not instanced per displacement). Let me know if that doesn't work.
by Goldorak
Sun Nov 20, 2022 3:16 am
Forum: Blender
Topic: Do the devs care about UI/UX in Octane for Blender?
Replies: 27
Views: 7817

Re: Do the devs care about UI/UX in Octane for Blender?

As we wrap up 2022, I will be working with the core team on simplifying how things are in standalone/core so we can also reflect this better in the plug-in UX. We should be moving to standard surface based workflows (which we adapted with ADSK/Arnold and now coming to RS, even UE), and that is also ...

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