
Search found 73 matches
- Fri Jan 12, 2018 9:26 am
- Forum: Blender
- Topic: CSV Exporter
- Replies: 10
- Views: 10736
Re: CSV Exporter
you rock! 

- Fri Apr 28, 2017 3:58 pm
- Forum: Blender
- Topic: Out of Core (only in animation) - why?
- Replies: 1
- Views: 1690
Re: Out of Core (only in animation) - why?
does it also run out of memory when you start anim rendering at frame 26?
- Fri Apr 28, 2017 3:50 pm
- Forum: Blender
- Topic: Dear Otoy....
- Replies: 33
- Views: 17783
Re: Dear Otoy....
+1 @ Suv and Simdal
- Thu Dec 29, 2016 5:02 pm
- Forum: Blender
- Topic: Smoke Simulation / VDB support: How does it work?
- Replies: 19
- Views: 12912
Re: Smoke Simulation / VDB support: How does it work?
Hello,
Sorry to hijack this forum as I don't use the plug-in :-) After looking for a not expensive solution to generate smoke simulation I installed Blender yesterday.
I followed a tutorial to generate smoke and baked/exported (vdb format) to Octane stand alone : after some tries and error, it ...
Sorry to hijack this forum as I don't use the plug-in :-) After looking for a not expensive solution to generate smoke simulation I installed Blender yesterday.
I followed a tutorial to generate smoke and baked/exported (vdb format) to Octane stand alone : after some tries and error, it ...
- Fri Dec 23, 2016 9:40 pm
- Forum: Blender
- Topic: Particle Systems and Motion Blur
- Replies: 12
- Views: 10969
Re: Particle Systems and Motion Blur
The internal mb only seems to work with moving camera, not with moving objects.
But you can export your scene to orbx format and open up in standalone. then works. just found that out
But you can export your scene to orbx format and open up in standalone. then works. just found that out

- Thu Nov 24, 2016 12:15 pm
- Forum: Bug Reports
- Topic: V3 Depth Info-Channel has no Depth Info
- Replies: 2
- Views: 1688
Re: V3 Depth Info-Channel has no Depth Info
*edited*
Thanks, but no, it is really an issue.
Stuff gets somehow distorted when preview pass type is z depth. as i mentioned, the same scene in V2 gives me a nice Depth.
whereas in V3, it aint.
I´ll soonish set up a sample scene to point out the problem here.
Also, to stretch it out further more ...
Thanks, but no, it is really an issue.
Stuff gets somehow distorted when preview pass type is z depth. as i mentioned, the same scene in V2 gives me a nice Depth.
whereas in V3, it aint.
I´ll soonish set up a sample scene to point out the problem here.
Also, to stretch it out further more ...
- Fri Nov 18, 2016 11:06 am
- Forum: Bug Reports
- Topic: V3 Depth Info-Channel has no Depth Info
- Replies: 2
- Views: 1688
V3 Depth Info-Channel has no Depth Info
Hi,
The depth channel renders completly white with no depth Info. When opened up the same Scene in Octane Render V2, everything works fine.
A. Operating System Win10
B. Graphics Card(s) model Gforce 980
C. RAM Capacity 32GB
D. Nvidia driver version 372.70
E. OctaneRender Standalone version, if ...
The depth channel renders completly white with no depth Info. When opened up the same Scene in Octane Render V2, everything works fine.
A. Operating System Win10
B. Graphics Card(s) model Gforce 980
C. RAM Capacity 32GB
D. Nvidia driver version 372.70
E. OctaneRender Standalone version, if ...
- Thu Oct 20, 2016 10:41 am
- Forum: Blender
- Topic: Octane for Blender V3 tutorial: some features tips
- Replies: 8
- Views: 7385
Re: Octane for Blender V3 tutorial: some features tips
Wow, the new environment visibility feature is a real blast!!
Thank you for showing us!
Thank you for showing us!
- Wed Sep 21, 2016 7:26 am
- Forum: Blender
- Topic: V3 MultiLayer EXR Workflow - Index Layer only one channel
- Replies: 0
- Views: 1290
V3 MultiLayer EXR Workflow - Index Layer only one channel
Hi,
rendering to multilayer with different passes works fine for the light passes, but the Object Index and MAterial Index are rendered to one channel only. When I open them with Extractor in After Effects I don´t see different colors to distinguish between objects or materials. They rather behave ...
rendering to multilayer with different passes works fine for the light passes, but the Object Index and MAterial Index are rendered to one channel only. When I open them with Extractor in After Effects I don´t see different colors to distinguish between objects or materials. They rather behave ...
- Fri Sep 16, 2016 3:03 pm
- Forum: Blender
- Topic: Is Emission working for Volume Medium node?
- Replies: 7
- Views: 4650
Re: Is Emission working for Volume Medium node?
I am trying to do some multicolored smoke at the moment. Unfortunately, with octane I cannot access the color attribute from the smoke flow emitter to the shader, like i would do with in the cycles smoke shader. To have multi colored smoke in octane, I would have to set up multiple smoke domains on ...