Search found 6 matches

by Numerika
Wed May 02, 2012 3:15 pm
Forum: Lightwave 3D
Topic: is this ever gonna happen
Replies: 5
Views: 3912

Re: is this ever gonna happen

I don't know.. please please please give us a decent lw exporter!!!
by Numerika
Tue Sep 06, 2011 7:40 am
Forum: Lightwave 3D
Topic: IMPORTANT:Request for hard-bug fixing and improvments
Replies: 6
Views: 5325

Re: IMPORTANT:Request for hard-bug fixing and improvments

I bought Octane for testing some animation's rendertimes.. but it's a pain to render a LW animation in Octane.. it would be really fantastic having a plugin that WORKS! ;)
by Numerika
Fri Jan 07, 2011 7:34 pm
Forum: Off Topic Forum
Topic: Multiple gpus question
Replies: 1
Views: 984

Multiple gpus question

Hi guys.
I have a question for the hardware gurus of this forum.. I'm about to build a new pc, and I was wondering if my mainboard (this one http://www.overclockers.com/asus-crosshair-iv-extreme-review/ ) can handle 3 x nvidia gtx 580.. I mean.. is there enough room on the mainboard to fit all the ...
by Numerika
Fri Jan 07, 2011 2:29 pm
Forum: Lightwave 3D
Topic: Lightwave 3D Plugin v0.3
Replies: 62
Views: 38706

Re: Lightwave 3D Plugin v0.3

Thanks for the advice, I tried fast mode and it's really faster now!
Can you explain me what's the difference with this mode please?
I noticed that when an animation is rendered out, the frames are saved to disk as "image.lws1/2/3/4/".. is there a way to force saving as "image.lws_001/_002/_003/_004 ...
by Numerika
Mon Jan 03, 2011 7:23 pm
Forum: Lightwave 3D
Topic: Lightwave 3D Plugin v0.3
Replies: 62
Views: 38706

Re: Lightwave 3D Plugin v0.3

Wow, thanks for the explanation face!
I really wish that octane LW exporter will continue to improve!
by Numerika
Mon Jan 03, 2011 2:09 pm
Forum: Lightwave 3D
Topic: Lightwave 3D Plugin v0.3
Replies: 62
Views: 38706

Re: Lightwave 3D Plugin v0.3

Thanks for the exporter holocube!!
Very appreciated.
Just one thing.. can you make the exporting process faster?
The export process uses only one cpu core (but if I remember correctly this is a NT issue), and sometimes it's very frustrating having the export time higher than rendering time :shock:

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