Search found 49 matches
- Wed Jul 02, 2025 5:24 pm
- Forum: General Discussion
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
- Replies: 5
- Views: 582
Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
Yes. And at the end of my last post I explained why I was not using that.
- Wed Jun 25, 2025 3:43 pm
- Forum: General Discussion
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
- Replies: 5
- Views: 582
Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
The ORBX was a simplified scene; I've posted examples rendered from that below. But updated the ORBX to have both the diffuse and specular examples.
I've created confusion by posting those initial renders, as they are not generated under the same conditions, hence they have a very different ...
I've created confusion by posting those initial renders, as they are not generated under the same conditions, hence they have a very different ...
- Tue Jun 24, 2025 3:18 am
- Forum: General Discussion
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
- Replies: 5
- Views: 582
Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
Oops, I forgot that was a Modo file. Here's the ORBX...
- Sun Jun 22, 2025 4:48 pm
- Forum: General Discussion
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
- Replies: 5
- Views: 582
Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
I'm doing a clear label with opaque printing on a plastic bottle with subsurface scattering and find that mixing any diffuse into the bottle material creates incorrect colouring under the label. Issues occur adding a percentage of diffuse and also using 100% sss with the diffuse transmission option ...
- Thu Jun 19, 2025 6:21 am
- Forum: Foundry Modo
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading
- Replies: 1
- Views: 206
Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading
I'm doing a clear label with printing on a plastic bottle with subsurface scattering and find that mixing any diffuse into the bottle material creates incorrect colouring under the label. It gets more saturated. The diffuse problem is not just adding a percentage of diffuse but includes using 100 ...
- Sun Nov 12, 2023 9:02 am
- Forum: Foundry Modo
- Topic: Fur question
- Replies: 9
- Views: 8078
Re: Fur question
Yes, but not cylinders.
- Thu Nov 09, 2023 12:55 pm
- Forum: Foundry Modo
- Topic: Fur question
- Replies: 9
- Views: 8078
Re: Fur question
It would be great to have Modo fur working in Octane.
- Mon Mar 27, 2023 1:55 am
- Forum: General Discussion
- Topic: Fluorescence?
- Replies: 3
- Views: 3928
Re: Fluorescence?
I tried the emission but I did not like the results, removed shadows and it looked flat and unrealistic. Instead, I tried overdriving the albedo colour by unclamping the layer shader it is plugged into and increasing the exposure value on a colour correct node.
- Mon Mar 27, 2023 1:10 am
- Forum: General Discussion
- Topic: Fluorescence?
- Replies: 3
- Views: 3928
Re: Fluorescence?
This would be nice to have.
- Fri Mar 24, 2023 8:28 am
- Forum: Foundry Modo
- Topic: How to use Greyscale Vertex to mix Displacement?
- Replies: 7
- Views: 2112
Re: How to use Greyscale Vertex to mix Displacement?
Definitely using vertex displacement. I can send you the scene privately if you are curious enough. But I have a working option so only for your curiosity 
