Search found 44 matches
- Sun Nov 12, 2023 9:02 am
- Forum: Foundry Modo
- Topic: Fur question
- Replies: 9
- Views: 7950
Re: Fur question
Yes, but not cylinders.
- Thu Nov 09, 2023 12:55 pm
- Forum: Foundry Modo
- Topic: Fur question
- Replies: 9
- Views: 7950
Re: Fur question
It would be great to have Modo fur working in Octane.
- Mon Mar 27, 2023 1:55 am
- Forum: General Discussion
- Topic: Fluorescence?
- Replies: 4
- Views: 3815
Re: Fluorescence?
I tried the emission but I did not like the results, removed shadows and it looked flat and unrealistic. Instead, I tried overdriving the albedo colour by unclamping the layer shader it is plugged into and increasing the exposure value on a colour correct node.
- Mon Mar 27, 2023 1:10 am
- Forum: General Discussion
- Topic: Fluorescence?
- Replies: 4
- Views: 3815
Re: Fluorescence?
This would be nice to have.
- Fri Mar 24, 2023 8:28 am
- Forum: Foundry Modo
- Topic: How to use Greyscale Vertex to mix Displacement?
- Replies: 7
- Views: 1895
Re: How to use Greyscale Vertex to mix Displacement?
Definitely using vertex displacement. I can send you the scene privately if you are curious enough. But I have a working option so only for your curiosity 

- Fri Mar 24, 2023 6:56 am
- Forum: Foundry Modo
- Topic: How to use Greyscale Vertex to mix Displacement?
- Replies: 7
- Views: 1895
Re: How to use Greyscale Vertex to mix Displacement?
Ah right, I should clarify that displacement is working without use cage enabled when I am using the image map rather than vertex map. If I use the vertex weight map without enabling cage then yes there is some polygon edge tearing.
- Fri Mar 24, 2023 4:26 am
- Forum: Foundry Modo
- Topic: How to use Greyscale Vertex to mix Displacement?
- Replies: 7
- Views: 1895
Re: How to use Greyscale Vertex to mix Displacement?
Ah OK. Bummer. What if you use a bake node between? Nope that seems not to work either. Every job I am trying Octane on I build first in Modo shader tree, fast, flexible and easy. Then rebuild in Octane for the materials that need it. octane might be a great engine but it could use a lot of ...
- Fri Mar 24, 2023 3:13 am
- Forum: Foundry Modo
- Topic: How to use Greyscale Vertex to mix Displacement?
- Replies: 7
- Views: 1895
How to use Greyscale Vertex to mix Displacement?
I have a vertex weight map to isolate two mesh parts to apply a different image-driven vertex displacement to each part using only one UV. In Modo native, I simply assigned a part tag to each and dropped the texture maps into a group for each that adds to the same material group applied to each. But ...
- Tue Mar 21, 2023 1:03 pm
- Forum: General Discussion
- Topic: new fabric material
- Replies: 4
- Views: 2691
Re: new fabric material
Would love to see this in octane.
- Mon Mar 13, 2023 6:26 am
- Forum: Foundry Modo
- Topic: Area light with light ID shadow visible on other objects
- Replies: 4
- Views: 1378
Re: Area light with light ID shadow visible on other objects
Sorry it's taken me a while to get back to this, been a bit swamped. I've attached a simple scene that shows my issue and a few screen grabs. In this example an area light for the sphere only is set to ID 8. The toroid then has ID 8 deflected, so the light does not affect it. There's a second area ...