Search found 51 matches

by rubberchicken
Wed Apr 29, 2026 3:42 am
Forum: Foundry Modo
Topic: Variation texture @ component level
Replies: 13
Views: 5062

Re: Variation texture @ component level

Thanks, that worked. Although it took me a minute to realise that the hue adjustment ranged from -180 to 180, I had assumed it was 0 to 1. So I added a range node to the vertex map, and now it is all working. Still so much fiddling for what is one click in Modo. I know I have to move past it, but it ...
by rubberchicken
Mon Apr 27, 2026 8:15 am
Forum: Foundry Modo
Topic: Variation texture @ component level
Replies: 13
Views: 5062

Re: Variation texture @ component level

How would I apply this to vary the hue of a texture on leaves? I don't want to simply tint the texture. I have setup the weight maps and this works but I am not sure how I can feed that into hue adjustment of a Jittered Colour Correction node as the pins expect a float value not a texture. Perhaps ...
by rubberchicken
Wed Jul 02, 2025 5:24 pm
Forum: General Discussion
Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
Replies: 5
Views: 986

Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?

Yes. And at the end of my last post I explained why I was not using that.
by rubberchicken
Wed Jun 25, 2025 3:43 pm
Forum: General Discussion
Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
Replies: 5
Views: 986

Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?

The ORBX was a simplified scene; I've posted examples rendered from that below. But updated the ORBX to have both the diffuse and specular examples.

I've created confusion by posting those initial renders, as they are not generated under the same conditions, hence they have a very different ...
by rubberchicken
Tue Jun 24, 2025 3:18 am
Forum: General Discussion
Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
Replies: 5
Views: 986

Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?

Oops, I forgot that was a Modo file. Here's the ORBX...
by rubberchicken
Sun Jun 22, 2025 4:48 pm
Forum: General Discussion
Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
Replies: 5
Views: 986

Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?

I'm doing a clear label with opaque printing on a plastic bottle with subsurface scattering and find that mixing any diffuse into the bottle material creates incorrect colouring under the label. Issues occur adding a percentage of diffuse and also using 100% sss with the diffuse transmission option ...
by rubberchicken
Thu Jun 19, 2025 6:21 am
Forum: Foundry Modo
Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading
Replies: 1
Views: 586

Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading

I'm doing a clear label with printing on a plastic bottle with subsurface scattering and find that mixing any diffuse into the bottle material creates incorrect colouring under the label. It gets more saturated. The diffuse problem is not just adding a percentage of diffuse but includes using 100 ...
by rubberchicken
Sun Nov 12, 2023 9:02 am
Forum: Foundry Modo
Topic: Fur question
Replies: 9
Views: 8512

Re: Fur question

Yes, but not cylinders.
by rubberchicken
Thu Nov 09, 2023 12:55 pm
Forum: Foundry Modo
Topic: Fur question
Replies: 9
Views: 8512

Re: Fur question

It would be great to have Modo fur working in Octane.
by rubberchicken
Mon Mar 27, 2023 1:55 am
Forum: General Discussion
Topic: Fluorescence?
Replies: 3
Views: 4185

Re: Fluorescence?

I tried the emission but I did not like the results, removed shadows and it looked flat and unrealistic. Instead, I tried overdriving the albedo colour by unclamping the layer shader it is plugged into and increasing the exposure value on a colour correct node.

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