Search found 51 matches
- Wed Apr 29, 2026 3:42 am
- Forum: Foundry Modo
- Topic: Variation texture @ component level
- Replies: 13
- Views: 5062
Re: Variation texture @ component level
Thanks, that worked. Although it took me a minute to realise that the hue adjustment ranged from -180 to 180, I had assumed it was 0 to 1. So I added a range node to the vertex map, and now it is all working. Still so much fiddling for what is one click in Modo. I know I have to move past it, but it ...
- Mon Apr 27, 2026 8:15 am
- Forum: Foundry Modo
- Topic: Variation texture @ component level
- Replies: 13
- Views: 5062
Re: Variation texture @ component level
How would I apply this to vary the hue of a texture on leaves? I don't want to simply tint the texture. I have setup the weight maps and this works but I am not sure how I can feed that into hue adjustment of a Jittered Colour Correction node as the pins expect a float value not a texture. Perhaps ...
- Wed Jul 02, 2025 5:24 pm
- Forum: General Discussion
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
- Replies: 5
- Views: 986
Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
Yes. And at the end of my last post I explained why I was not using that.
- Wed Jun 25, 2025 3:43 pm
- Forum: General Discussion
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
- Replies: 5
- Views: 986
Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
The ORBX was a simplified scene; I've posted examples rendered from that below. But updated the ORBX to have both the diffuse and specular examples.
I've created confusion by posting those initial renders, as they are not generated under the same conditions, hence they have a very different ...
I've created confusion by posting those initial renders, as they are not generated under the same conditions, hence they have a very different ...
- Tue Jun 24, 2025 3:18 am
- Forum: General Discussion
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
- Replies: 5
- Views: 986
Re: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
Oops, I forgot that was a Modo file. Here's the ORBX...
- Sun Jun 22, 2025 4:48 pm
- Forum: General Discussion
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
- Replies: 5
- Views: 986
Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading?
I'm doing a clear label with opaque printing on a plastic bottle with subsurface scattering and find that mixing any diffuse into the bottle material creates incorrect colouring under the label. Issues occur adding a percentage of diffuse and also using 100% sss with the diffuse transmission option ...
- Thu Jun 19, 2025 6:21 am
- Forum: Foundry Modo
- Topic: Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading
- Replies: 1
- Views: 586
Specular label on Diffuse or Diffuse SSS Bottle Incorrect Shading
I'm doing a clear label with printing on a plastic bottle with subsurface scattering and find that mixing any diffuse into the bottle material creates incorrect colouring under the label. It gets more saturated. The diffuse problem is not just adding a percentage of diffuse but includes using 100 ...
- Sun Nov 12, 2023 9:02 am
- Forum: Foundry Modo
- Topic: Fur question
- Replies: 9
- Views: 8512
Re: Fur question
Yes, but not cylinders.
- Thu Nov 09, 2023 12:55 pm
- Forum: Foundry Modo
- Topic: Fur question
- Replies: 9
- Views: 8512
Re: Fur question
It would be great to have Modo fur working in Octane.
- Mon Mar 27, 2023 1:55 am
- Forum: General Discussion
- Topic: Fluorescence?
- Replies: 3
- Views: 4185
Re: Fluorescence?
I tried the emission but I did not like the results, removed shadows and it looked flat and unrealistic. Instead, I tried overdriving the albedo colour by unclamping the layer shader it is plugged into and increasing the exposure value on a colour correct node.