I ended up doing my own camera projector osl node for this. Hopefully it will help others too.
// Camera projector osl by Vicente Lucendo - https://vlucendo.com
shader CameraProjector
[[
string label = "Perspective Camera Projector",
string help = "<h3>Perspective Camera Projector</h3> Node to ...
Search found 4 matches
- Sat Oct 29, 2022 6:32 am
- Forum: Houdini
- Topic: camera mapping
- Replies: 9
- Views: 5406
- Tue Oct 18, 2022 8:31 pm
- Forum: Houdini
- Topic: camera mapping
- Replies: 9
- Views: 5406
Re: camera mapping
Apologies for bumping an old thread but are there any updates on this? I was looking for an easy way to project a texture into a mesh from a specific camera but could not find the right node combination in Houdini.
Thanks!
Thanks!
- Thu Apr 14, 2022 3:25 am
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.4.0
- Replies: 11
- Views: 5410
Re: OctaneRender 2021.1 for Houdini production build 2021.1.4.0
The slider step size on the Tool Range material node seems also a bit out of scale, as one milimeter makes it go from 0 to the thousands and most of the time we're dealing with way lower values.
- Tue Mar 29, 2022 9:10 am
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.4.0
- Replies: 11
- Views: 5410
Re: OctaneRender 2021.1 for Houdini production build 2021.1.4.0
Thanks for your work Juanjo, with each update the houdini integration feels better and more solid.
I was wondering, is there a way to save materials to the livedb using the new IPR? Thanks!
I was wondering, is there a way to save materials to the livedb using the new IPR? Thanks!