This is exactly what I wanted! thanks a lot!
Can't wait for this to make it's way into 3ds Max
Search found 162 matches
- Tue Jul 05, 2022 6:17 pm
- Forum: Autodesk 3Ds Max
- Topic: Volumetric Transparency Gradient
- Replies: 2
- Views: 1935
- Tue Jul 05, 2022 3:20 pm
- Forum: Autodesk 3Ds Max
- Topic: Volumetric Transparency Gradient
- Replies: 2
- Views: 1935
Volumetric Transparency Gradient
I'm trying to create a transparency effect that has a gradient sphere. Basically whatever elements are close to the inside of the sphere or an origin point/location/datum will be more opaque and get more transparent as they get further from the focal point until they disappear completely ...
- Wed Jun 01, 2022 1:22 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 0
- Replies: 109
- Views: 62294
Re: OctaneRender® 2022.1 XB 0
Last time I tried the Octane plugin for Revit, it was absolutely pathetic. They did not support linked files, materials, the user interface was just a horrible mess and they had not developed on the latest version of Revit 6+ months after its release.
I would have more hope for the 3ds Max plugin ...
I would have more hope for the 3ds Max plugin ...
- Tue May 31, 2022 5:04 pm
- Forum: Autodesk 3Ds Max
- Topic: Converting Lights and Materials from Revit
- Replies: 6
- Views: 2731
Re: Converting Lights and Materials from Revit
Here's some illustrations of more tests with light conversion:
Convert.jpg
Convert2.jpg
There's a few issues shown:
-The lumen value gets converted to some non-lumen "power" value. It would make more sense to keep lumen as lumen, because this is what the lighting industry uses to talk about ...
Convert.jpg
Convert2.jpg
There's a few issues shown:
-The lumen value gets converted to some non-lumen "power" value. It would make more sense to keep lumen as lumen, because this is what the lighting industry uses to talk about ...
- Wed May 25, 2022 12:30 pm
- Forum: Autodesk 3Ds Max
- Topic: Converting Lights and Materials from Revit
- Replies: 6
- Views: 2731
Re: Converting Lights and Materials from Revit
Fantastic, thank you Paride!paride4331 wrote:Hi SamuelAB,
in the future we should be able to convert Autodesk Standard surface to Octane Standard Surface Material automatically.
Regards Paride
- Wed May 25, 2022 12:28 pm
- Forum: Autodesk 3Ds Max
- Topic: Converting Lights and Materials from Revit
- Replies: 6
- Views: 2731
Re: Converting Lights and Materials from Revit
Hi SamuelAB,
Could you post some FBX sample files ? maybe with screenshots of the original software (Revit) ?
And also corresponding max files after conversion with VRay ?
Thank you
Playing around, I've (re)discovered a few things.
If I export the FBX from Revit, the IES definitions are lost ...
Could you post some FBX sample files ? maybe with screenshots of the original software (Revit) ?
And also corresponding max files after conversion with VRay ?
Thank you
Playing around, I've (re)discovered a few things.
If I export the FBX from Revit, the IES definitions are lost ...
- Thu May 19, 2022 2:23 pm
- Forum: Autodesk 3Ds Max
- Topic: Converting Lights and Materials from Revit
- Replies: 6
- Views: 2731
Converting Lights and Materials from Revit
I'm having issues converting lights from Revit FBX files. Using Octane 2021.1.4 - 12.16 in 3ds Max 2022.
The 3ds Max Octane "Convert All" tool does nothing to regular lights from Revit. I have to convert them to VRAY lights first using the VRay tools before Ican convert them to Octane lights.
When ...
The 3ds Max Octane "Convert All" tool does nothing to regular lights from Revit. I have to convert them to VRAY lights first using the VRay tools before Ican convert them to Octane lights.
When ...
- Fri Oct 23, 2020 1:09 pm
- Forum: General Discussion
- Topic: CUDA Failure - Troubleshooting
- Replies: 13
- Views: 4332
Re: CUDA Failure - Troubleshooting
By the way, I do high quality VR art pieces and as I mentioned, for video-games (especially VR), you want to have as few objects as possible. So that means you will have few objects, but they are all huge. I also bake all my lighting with Octane because it is so fast and beautiful.
So while I will ...
So while I will ...
- Fri Oct 23, 2020 2:36 am
- Forum: General Discussion
- Topic: CUDA Failure - Troubleshooting
- Replies: 13
- Views: 4332
Re: CUDA Failure - Troubleshooting
One of our R&D engineer also made an algorithm to split meshes automatically into equal chunks super quickly, so that may come in handy.
- Fri Oct 23, 2020 2:35 am
- Forum: General Discussion
- Topic: CUDA Failure - Troubleshooting
- Replies: 13
- Views: 4332
Re: CUDA Failure - Troubleshooting
Hi Karu,
This is super helpful. I can simply split the mesh.
Usually for gaming and mobile VR, you want to have few pieces of many triangles to reduce draw-calls. It seems like it's almost the opposite here.
I will carefully re-read this, play with my page-file and modify the scene.
Thanks for ...
This is super helpful. I can simply split the mesh.
Usually for gaming and mobile VR, you want to have few pieces of many triangles to reduce draw-calls. It seems like it's almost the opposite here.
I will carefully re-read this, play with my page-file and modify the scene.
Thanks for ...