Search found 7 matches

by pocket rocket
Sat Mar 12, 2011 1:10 pm
Forum: Works In Progress
Topic: New desktop sketch (can't get bump or specular maps working)
Replies: 8
Views: 4752

Re: New desktop sketch (can't get bump or specular maps working)

it's a tileable image alright, and for the spherical surfaces I just did a "unwrap" instead of my more commonly used "project from view" because the headphones are in a 35° angle and I can't get a dead-ahead look of them anymore. Guess I have to get them to their normal position again and do some ...
by pocket rocket
Sat Mar 12, 2011 12:55 pm
Forum: Works In Progress
Topic: New desktop sketch (can't get bump or specular maps working)
Replies: 8
Views: 4752

Re: New desktop sketch (can't get bump or specular maps working)

I didn't mean only tri-quad intersections, and Blenders .OBJ exporter triangulates everything. It's between all faces with the exception that it doesn't clip between subsurfaced faces, only the faces I've UV-unwrapped myself before subsurfacing is applied by the exporter.

Or should I apply ...
by pocket rocket
Sat Mar 12, 2011 12:35 pm
Forum: Works In Progress
Topic: New desktop sketch (can't get bump or specular maps working)
Replies: 8
Views: 4752

Re: New desktop sketch (can't get bump or specular maps working)

Image

Got them working but they seem to clip between tris and quads on spherical surfaces, no idea how to fix that myself.

Thanks anyway, this is huge progress alone!
by pocket rocket
Sat Mar 12, 2011 3:18 am
Forum: Works In Progress
Topic: New desktop sketch (can't get bump or specular maps working)
Replies: 8
Views: 4752

New desktop sketch (can't get bump or specular maps working)

http://img858.imageshack.us/img858/5723/b3031amaverickd13.jpg

First try with Octane, the models are to scale, Behringer B3031A speakers, Maverick D1 DAC, AKG K 601 (without the perforations because the textures don't work) and a 23" display.
Just a two minute render with a GTX 460 1GB OC, I love ...
by pocket rocket
Thu Dec 02, 2010 7:47 pm
Forum: Demo Version Questions & Discussion
Topic: multi-GPU + few other questions
Replies: 7
Views: 4079

Re: multi-GPU + few other questions

I managed to test some of my heaviest (not best though :D) 90MB .blend scenes after converting them to .obj, worked right off the bat and my GPU RAM use was at 500MB, excellent! I'm quite happy that my previous desktop died and that I got this new one, Octane is really awesome! Thanks for the help ...
by pocket rocket
Sat Nov 27, 2010 4:00 pm
Forum: Demo Version Questions & Discussion
Topic: multi-GPU + few other questions
Replies: 7
Views: 4079

Re: multi-GPU + few other questions

To be honest, 4096px wide texture sounds excessive, and even that's an understatement. I'm sure I won't be using even 2048px most of the time.

Anyway, I got the Gigabyte GTX 460 1GB OC, I hope it'll be enough for semi-casual Octane doodling. I won't be doing any photorealistic Lamborghinis and I'm ...
by pocket rocket
Thu Nov 25, 2010 9:22 am
Forum: Demo Version Questions & Discussion
Topic: multi-GPU + few other questions
Replies: 7
Views: 4079

multi-GPU + few other questions

I'd be interested in purchasing Octane and a GPU that runs it well, but I can't wait for my budget to accumulate because I have to get the new desktop immediately as my old computer is beyond repair and there are some deadlines that need to be met. Anyway, I'm considering GTX 460 1GB for now, and ...

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