I've found this method working, but it gets laggy at times :
Marc
Search found 32 matches
- Thu Feb 28, 2019 5:24 pm
- Forum: Help / Tutorials
- Topic: Mix Displacement maps with MixTexture Node
- Replies: 3
- Views: 3297
- Sun Feb 02, 2014 11:34 pm
- Forum: General Discussion
- Topic: Font Size
- Replies: 2
- Views: 2152
Re: Font Size
Oh, I see. I guess there no way to this then.
- Sun Jan 26, 2014 11:45 pm
- Forum: General Discussion
- Topic: Font Size
- Replies: 2
- Views: 2152
Font Size
Hi,
Is there any way to change UI's font size?
I find it quite small and kinda hard to read at high resolutions.
Thanks,
Marc
Is there any way to change UI's font size?
I find it quite small and kinda hard to read at high resolutions.
Thanks,
Marc
- Thu Jul 29, 2010 10:15 pm
- Forum: General Discussion
- Topic: Luminance channel equivalent?
- Replies: 8
- Views: 4826
Re: Luminance channel equivalent?
That's awesome!radiance wrote:An alpha and z map is no issue, we can add that easily, and it's on our short term list. (alpha for 2.3)
Marc
- Wed Jul 21, 2010 9:06 pm
- Forum: General Discussion
- Topic: save to disk during rendering
- Replies: 8
- Views: 2516
Re: save to disk during rendering
Good to know!
Marc
Marc
- Wed Jul 21, 2010 3:52 pm
- Forum: General Discussion
- Topic: save to disk during rendering
- Replies: 8
- Views: 2516
Re: save to disk during rendering
An auto-save image to disk would indeed be useful, overwriting at every 100 samples or something.
On very large models I get crashes and the card is not overheating as far as I know.
Marc
On very large models I get crashes and the card is not overheating as far as I know.
Marc
- Tue Jun 08, 2010 5:31 pm
- Forum: Works In Progress
- Topic: Testrender ED-209
- Replies: 11
- Views: 7235
Re: Testrender ED-209
Nice Render!
Tell your friend he's a kickass modeler and has great ideas.
Marc
Tell your friend he's a kickass modeler and has great ideas.
Marc
- Sun Jun 06, 2010 6:45 pm
- Forum: General Discussion
- Topic: Features/Suggestions
- Replies: 8
- Views: 2896
Re: Features/Suggestions
Do you feel its hard to read and find things quickly?
I agree, this area could use some attention.
Maybe a bigger space or a break with the background between nodes.
Inside a node, maybe some king of 'nesting' or space breaks could help , separated in groups;
-Basic controls -> (Diffuse ...
I agree, this area could use some attention.
Maybe a bigger space or a break with the background between nodes.
Inside a node, maybe some king of 'nesting' or space breaks could help , separated in groups;
-Basic controls -> (Diffuse ...
- Fri Jun 04, 2010 3:21 pm
- Forum: Demo Version Questions & Discussion
- Topic: From SolidWorks to Octane
- Replies: 15
- Views: 9200
Re: From SolidWorks to Octane
Hi Kaspar, for this model you could try 'divide larger than' in the export meshing options.
This way it would ease off those long narrow triangles.
Marc
This way it would ease off those long narrow triangles.
Marc
- Thu Jun 03, 2010 2:52 pm
- Forum: General Discussion
- Topic: Hiding Mesh components and saving Octane camera coordinates
- Replies: 7
- Views: 2452
Re: Hiding Mesh components and saving Octane camera coordinates
Hi p3aoctane, you can always turn down the opacity of a material to zero, this will "hide' it, giving that the object has a unique material. It's not perfect but can work in some cases.
For the camera position, you can use the float3 'pos' and 'target' data in the thinlens node (the camera Icon ...
For the camera position, you can use the float3 'pos' and 'target' data in the thinlens node (the camera Icon ...