Search found 32 matches

by Marc Tellier
Thu Feb 28, 2019 5:24 pm
Forum: Help / Tutorials
Topic: Mix Displacement maps with MixTexture Node
Replies: 3
Views: 3297

Re: Mix Displacement maps with MixTexture Node

I've found this method working, but it gets laggy at times :
Screen Shot 2019-02-28 at 12.22.28 PM.png
Marc
by Marc Tellier
Sun Feb 02, 2014 11:34 pm
Forum: General Discussion
Topic: Font Size
Replies: 2
Views: 2152

Re: Font Size

Oh, I see. I guess there no way to this then.
by Marc Tellier
Sun Jan 26, 2014 11:45 pm
Forum: General Discussion
Topic: Font Size
Replies: 2
Views: 2152

Font Size

Hi,

Is there any way to change UI's font size?
I find it quite small and kinda hard to read at high resolutions.

Thanks,

Marc
by Marc Tellier
Thu Jul 29, 2010 10:15 pm
Forum: General Discussion
Topic: Luminance channel equivalent?
Replies: 8
Views: 4826

Re: Luminance channel equivalent?

radiance wrote:An alpha and z map is no issue, we can add that easily, and it's on our short term list. (alpha for 2.3)
That's awesome!

Marc
by Marc Tellier
Wed Jul 21, 2010 9:06 pm
Forum: General Discussion
Topic: save to disk during rendering
Replies: 8
Views: 2516

Re: save to disk during rendering

Good to know!

Marc
by Marc Tellier
Wed Jul 21, 2010 3:52 pm
Forum: General Discussion
Topic: save to disk during rendering
Replies: 8
Views: 2516

Re: save to disk during rendering

An auto-save image to disk would indeed be useful, overwriting at every 100 samples or something.
On very large models I get crashes and the card is not overheating as far as I know.

Marc
by Marc Tellier
Tue Jun 08, 2010 5:31 pm
Forum: Works In Progress
Topic: Testrender ED-209
Replies: 11
Views: 7235

Re: Testrender ED-209

Nice Render!

Tell your friend he's a kickass modeler and has great ideas.

Marc
by Marc Tellier
Sun Jun 06, 2010 6:45 pm
Forum: General Discussion
Topic: Features/Suggestions
Replies: 8
Views: 2896

Re: Features/Suggestions

Do you feel its hard to read and find things quickly?

I agree, this area could use some attention.

Maybe a bigger space or a break with the background between nodes.

Inside a node, maybe some king of 'nesting' or space breaks could help , separated in groups;

-Basic controls -> (Diffuse ...
by Marc Tellier
Fri Jun 04, 2010 3:21 pm
Forum: Demo Version Questions & Discussion
Topic: From SolidWorks to Octane
Replies: 15
Views: 9200

Re: From SolidWorks to Octane

Hi Kaspar, for this model you could try 'divide larger than' in the export meshing options.

This way it would ease off those long narrow triangles.

Marc
by Marc Tellier
Thu Jun 03, 2010 2:52 pm
Forum: General Discussion
Topic: Hiding Mesh components and saving Octane camera coordinates
Replies: 7
Views: 2452

Re: Hiding Mesh components and saving Octane camera coordinates

Hi p3aoctane, you can always turn down the opacity of a material to zero, this will "hide' it, giving that the object has a unique material. It's not perfect but can work in some cases.

For the camera position, you can use the float3 'pos' and 'target' data in the thinlens node (the camera Icon ...

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