Search found 2 matches
- Sun Nov 21, 2010 1:16 pm
- Forum: Demo Version Questions & Discussion
- Topic: maximum polygon count and texture size (10+ Gigabyte models)
- Replies: 10
- Views: 9299
Re: maximum polygon count and texture size (10+ Gigabyte models)
so the whole model needs to be loaded into the gnu memory at this time.
ok, I see. thanks for the clarifying answer !
I think, depending on your type of models that 10 to 30 million is the maximum with 4 to 6 gb of video memory at this time.
I think I don't quite understand those numbers ...
- Sun Nov 21, 2010 8:18 am
- Forum: Demo Version Questions & Discussion
- Topic: maximum polygon count and texture size (10+ Gigabyte models)
- Replies: 10
- Views: 9299
maximum polygon count and texture size (10+ Gigabyte models)
Hi,
what is the maximum texture size and polygon count supported by octane renderer ?
I have digital terrain models (DTMs) with about 2 Billion triangles (around 10 GB memory model size)
Currently I render those models with my own self written ray-caster that makes heavy use of LOD techniques and ...
what is the maximum texture size and polygon count supported by octane renderer ?
I have digital terrain models (DTMs) with about 2 Billion triangles (around 10 GB memory model size)
Currently I render those models with my own self written ray-caster that makes heavy use of LOD techniques and ...