Oh wow, that's definitely a solution! Thanks a lot!galleon27 wrote: Here you go. I've attached the file.
You can just import attributes into COPs and use that as a texture.
Cheers.
Search found 14 matches
- Wed Jul 06, 2022 4:51 pm
- Forum: Houdini
- Topic: How to mix two displacement maps?
- Replies: 16
- Views: 5281
Re: How to mix two displacement maps?
- Wed Jul 06, 2022 12:48 pm
- Forum: Houdini
- Topic: How to mix two displacement maps?
- Replies: 16
- Views: 5281
Re: How to mix two displacement maps?
This is a known core limitation.
-Juanjo
For some reason, using attributes for mixing doesn't work. Maybe it's a bug or some limitation. Maybe Juanjo could check that out.
Using procedurals to mix works fine.
Thanks for your feedback guys, I appreciate it. So the way I understood currently ...
- Tue Jul 05, 2022 6:55 pm
- Forum: Houdini
- Topic: How to mix two displacement maps?
- Replies: 16
- Views: 5281
Re: How to mix two displacement maps?
I really need help with this guys, I know in Arnold it is possible to mix two displacement maps but I don't want to switch to Arnold only because of this tiny feature really.
If this feature is not existing in Octane yet - would it be possible to include it into a wishlist you guys might have?
If this feature is not existing in Octane yet - would it be possible to include it into a wishlist you guys might have?
- Tue Jul 05, 2022 11:35 am
- Forum: Houdini
- Topic: How to mix two displacement maps?
- Replies: 16
- Views: 5281
Re: How to mix two displacement maps?
Looked at your file. There are a few things you need to know. Displacement maps are data maps so the color space should be set to Non-color Data. Since they are data maps, you should avoid using jpegs since jpegs are 8bit. For best results, always use 32bit images for displacements. Mid-level for ...
- Tue Jul 05, 2022 8:36 am
- Forum: Houdini
- Topic: How to mix two displacement maps?
- Replies: 16
- Views: 5281
Re: How to mix two displacement maps?
Hmm.. the only problem with this approach though is that now I can't seem to make displacement push the geometry outwards - it's very flat looking like a regular bump now.. Can I ask you to check my simple scene in the attachment please?
Maybe I'm somehow misusing the Gradient node attached to ...
Maybe I'm somehow misusing the Gradient node attached to ...
- Tue Jul 05, 2022 8:16 am
- Forum: Houdini
- Topic: How to mix two displacement maps?
- Replies: 16
- Views: 5281
Re: How to mix two displacement maps?
Upd. Ignore - me stupid. I just forgot to add cow to Octane's attribute field on that Grid's geo.
- Tue Jul 05, 2022 8:07 am
- Forum: Houdini
- Topic: How to mix two displacement maps?
- Replies: 16
- Views: 5281
Re: How to mix two displacement maps?
Ok, having downloaded your scene, I did my own tests following your workflow and I still can't understand why it doesn't work for me..
I created Attr. VOP with float attribute cow it has 0 and 1 float values in relevant black/white areas (I double-checked it using visualizers). I plug it to mixing ...
I created Attr. VOP with float attribute cow it has 0 and 1 float values in relevant black/white areas (I double-checked it using visualizers). I plug it to mixing ...
- Tue Jul 05, 2022 5:57 am
- Forum: Bug Reports
- Topic: Warnings while opening a scene
- Replies: 4
- Views: 1567
Re: Warnings while opening a scene
Ok, thanks for this info!
- Mon Jul 04, 2022 2:21 pm
- Forum: Bug Reports
- Topic: Warnings while opening a scene
- Replies: 4
- Views: 1567
Re: Warnings while opening a scene
I think the latest one:
- Mon Jul 04, 2022 1:39 pm
- Forum: Houdini
- Topic: How to mix two displacement maps?
- Replies: 16
- Views: 5281
Re: How to mix two displacement maps?
Oh I see, ok, thanks for the heads up!juanjgon wrote:The scene probably comes from an earlier plugin version. Usually, it is safe to ignore these warnings, but some render target settings could be reset to the default values.
Thanks,
-Juanjo