Hi Paul,
After searching a bit more I saw quite a few requests on this forum that didn't show up in Google. I guess I learned my lesson with that. In any case, I found the answer a little while ago and it's working just fine.
I'll probably have more questions though, regarding render outputs ...
Search found 6 matches
- Fri Apr 15, 2022 12:39 am
- Forum: Foundry Modo
- Topic: Render Camera Background Image
- Replies: 7
- Views: 6034
- Thu Apr 14, 2022 5:51 pm
- Forum: Foundry Modo
- Topic: Render Camera Background Image
- Replies: 7
- Views: 6034
Re: Render Camera Background Image
Hi Paul,
I'm not understanding how to include a background image in my Octane render. I see your reply and have been trying to figure it out. When using Modo's built in renderer it's very easy to include the background image in the render.
What is the method for including the background image ...
I'm not understanding how to include a background image in my Octane render. I see your reply and have been trying to figure it out. When using Modo's built in renderer it's very easy to include the background image in the render.
What is the method for including the background image ...
- Thu Apr 07, 2022 5:07 pm
- Forum: Foundry Modo
- Topic: UV Workflows with Octane and Modo
- Replies: 2
- Views: 1808
Re: UV Workflows with Octane and Modo
Hi Paul,
Thank you for the response. Much appreciated.
Best,
Rusty
Thank you for the response. Much appreciated.
Best,
Rusty
- Fri Apr 01, 2022 3:53 pm
- Forum: Foundry Modo
- Topic: UV Workflows with Octane and Modo
- Replies: 2
- Views: 1808
UV Workflows with Octane and Modo
Hi all,
I'm slowing getting the hang of Octane. So here's a scenario I'm wondering about: When making materials in Modo with the shader tree, you can see what your maps are doing in the viewport. Then you can add an octane override and it still works - you can see the image map and how your uv ...
I'm slowing getting the hang of Octane. So here's a scenario I'm wondering about: When making materials in Modo with the shader tree, you can see what your maps are doing in the viewport. Then you can add an octane override and it still works - you can see the image map and how your uv ...
- Wed Mar 23, 2022 7:10 pm
- Forum: Foundry Modo
- Topic: Octane and Modo Sculpting
- Replies: 2
- Views: 1547
Re: Octane and Modo Sculpting
Thanks Funk - I'll give it a shot!
- Wed Mar 23, 2022 6:00 pm
- Forum: Foundry Modo
- Topic: Octane and Modo Sculpting
- Replies: 2
- Views: 1547
Octane and Modo Sculpting
Hi all,
I'm very new to Octane so I'm probably going to bombard this forum with questions. I always try to ask questions that I haven't found answer to through other means (YouTube etc). So here's my first question:
When sculpting using Modo's built tools I'm noticing the sculpting shapes don't ...
I'm very new to Octane so I'm probably going to bombard this forum with questions. I always try to ask questions that I haven't found answer to through other means (YouTube etc). So here's my first question:
When sculpting using Modo's built tools I'm noticing the sculpting shapes don't ...