Hi,
OctaneRenderTargetActor => Scroll down to Render AOVs => add input => choose volume AOV.
It will only show up if you have a volume medium going on.
Search found 3 matches
- Sun Aug 21, 2022 9:42 am
- Forum: Unreal® Engine
- Topic: fog pass
- Replies: 1
- Views: 1762
- Sat Jul 02, 2022 1:09 pm
- Forum: Bug Reports
- Topic: Unreal getting crash with Octane while using Metahumans
- Replies: 10
- Views: 6383
Re: Unreal getting crash with Octane while using Metahumans
open up your scene, and get rid of the metahuman in your level outliner (simply delete the metahuman from your level before you let octane load itself)
then go and open the blueprint of your metahuman and delete all the hair objects (including hair, brows, lashes and peachfuzz)
compile and save, and ...
then go and open the blueprint of your metahuman and delete all the hair objects (including hair, brows, lashes and peachfuzz)
compile and save, and ...
- Tue Jun 14, 2022 1:04 pm
- Forum: Bug Reports
- Topic: UE5 Always crashing on exit
- Replies: 1
- Views: 1791
UE5 Always crashing on exit
Hey Chris,
Thanks for the support and development of the UE plugin,
I'm using UE5 (haven't tested the plugin on any other UE versions on my pc yet) and every time that I load Octane and render something (tried new scenes too) and close Unreal I get crashes. I even tried to unload Octane and then ...
Thanks for the support and development of the UE plugin,
I'm using UE5 (haven't tested the plugin on any other UE versions on my pc yet) and every time that I load Octane and render something (tried new scenes too) and close Unreal I get crashes. I even tried to unload Octane and then ...