Search found 10 matches

by litesound
Thu Sep 16, 2021 9:04 pm
Forum: Houdini
Topic: Fetching Attributes for the Black Body Emission
Replies: 4
Views: 2062

Re: Fetching Attributes for the Black Body Emission

I found a solution - MIX materials by color vertex attribute works just fine and it is a reasonably efficient way to procedurally control the intensity of lights
by litesound
Thu Sep 16, 2021 11:18 am
Forum: Houdini
Topic: Fetching Attributes for the Black Body Emission
Replies: 4
Views: 2062

Re: Fetching Attributes for the Black Body Emission

yes, but I can't truly control the intensity of the light cause when I plug my attribute to the distribution pin if the value of my attribute is 0 it still keeps sort of the dim light in the scene despite the light sources are not visible, see the attachment. And if I plug that into the efficiency ...
by litesound
Wed Sep 15, 2021 11:52 pm
Forum: Houdini
Topic: Fetching Attributes for the Black Body Emission
Replies: 4
Views: 2062

Fetching Attributes for the Black Body Emission

Is that possible to read point/vertex/primitive attributes to drive "power" parameter in the blackbody emissive shader? I tried everything in all combinations possible with no success. Help me, please
by litesound
Wed Sep 08, 2021 4:47 pm
Forum: Houdini
Topic: Bump cut-off at a certain distance
Replies: 4
Views: 1435

Re: Bump cut-off at a certain distance

Thank you,
here is the file
by litesound
Wed Sep 08, 2021 4:11 pm
Forum: Houdini
Topic: Bump cut-off at a certain distance
Replies: 4
Views: 1435

Re: Bump cut-off at a certain distance

yes unfortunately it didn't help this time
by litesound
Wed Sep 08, 2021 2:23 pm
Forum: Houdini
Topic: Bump cut-off at a certain distance
Replies: 4
Views: 1435

Bump cut-off at a certain distance

Octane disables bump effect at a certain distance from the origin, approximately 1500 units. Is it possible to keep the bump on the whole geometry instead without being tied up to the distance from the origin?
by litesound
Tue Sep 07, 2021 4:46 pm
Forum: Houdini
Topic: Triangles on a large scale meshes
Replies: 2
Views: 1040

Re: Triangles on a large scale meshes

Thank you so much, Juanjo for your guidance! Works like a charm!
by litesound
Tue Sep 07, 2021 2:45 pm
Forum: Houdini
Topic: Triangles on a large scale meshes
Replies: 2
Views: 1040

Triangles on a large scale meshes

I'm just beginning using the Octane and I faced some problems - triangles appear across the surface of the mesh that becomes even more obvious on a large-scale scene. Even if I make the mesh denser, let's say 100 times denser, the triangles don't go anywhere - they only become smaller. The same ...
by litesound
Mon Sep 06, 2021 10:25 pm
Forum: Houdini
Topic: Displacement gaps
Replies: 2
Views: 1426

Re: Displacement gaps

Thank you so much for your reply, it helps but there are still some gaps. Is there anything that can fuse them?
by litesound
Sun Sep 05, 2021 10:10 pm
Forum: Houdini
Topic: Displacement gaps
Replies: 2
Views: 1426

Displacement gaps

The displacement creates the gaps between the UV seams whereas I want them to be fused. Is there anything that helps get this around?
Houdini 18.5 Octane 2020.2.5.0

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