Search found 11 matches
- Wed Jul 12, 2023 8:17 am
- Forum: User requests
- Topic: ******* Wishlist and feedback topic ********
- Replies: 341
- Views: 190560
Re: ******* Wishlist and feedback topic ********
Hi everybody. Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter (1024)? And a speedup in reflection/refraction rendering sample?
- Tue Jul 11, 2023 1:49 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023
- Replies: 265
- Views: 82534
Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023
Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Not sure why, maybe overlooked values. It's max=256 in standalone
I know it's 256 in standalone ...
Not sure why, maybe overlooked values. It's max=256 in standalone
I know it's 256 in standalone ...
- Mon Jul 10, 2023 1:34 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023
- Replies: 265
- Views: 82534
Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023
Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
- Sun Jul 02, 2023 5:25 am
- Forum: General Discussion
- Topic: Bidirectional path tracing
- Replies: 0
- Views: 3060
Bidirectional path tracing
Hi otoy. Simple question.
Why don't you invest on bidirectional path tracing if it's so powerful and working very well on gpu?
Here an example I've found with Google (this render working on a single gpu and it's incredible fast)
https://www.shadertoy.com/view/4lfGWr
Why don't you invest on bidirectional path tracing if it's so powerful and working very well on gpu?
Here an example I've found with Google (this render working on a single gpu and it's incredible fast)
https://www.shadertoy.com/view/4lfGWr
- Sun Jul 02, 2023 4:19 am
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 549
- Views: 1270850
Re: Which feature do you need the most?
Bidirectional path tracing!
https://www.shadertoy.com/view/4lfGWr
I really don't understand why otoy doesn't want to invest on it.
https://www.shadertoy.com/view/4lfGWr
I really don't understand why otoy doesn't want to invest on it.
- Sat May 13, 2023 9:00 am
- Forum: Maxon Cinema 4D
- Topic: Motion blur behavior
- Replies: 9
- Views: 1322
Re: Motion blur behavior
A Good question from the topic starter.
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
It's not casual limitation. Developers don't want to have more than 32 time steps cuz they consider thus quantity enough for most of the ...
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
It's not casual limitation. Developers don't want to have more than 32 time steps cuz they consider thus quantity enough for most of the ...
- Thu May 11, 2023 10:20 am
- Forum: Maxon Cinema 4D
- Topic: Motion blur behavior
- Replies: 9
- Views: 1322
Re: Motion blur behavior
A Good question from the topic starter.
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
It's not casual limitation. Developers don't want to have more than 32 time steps cuz they consider thus quantity enough for most of the ...
And what to do if we need that exact speed and a long light streak in the frame?
I guess this is the engine's limitation?
It's not casual limitation. Developers don't want to have more than 32 time steps cuz they consider thus quantity enough for most of the ...
- Tue May 09, 2023 6:16 am
- Forum: Maxon Cinema 4D
- Topic: Motion blur behavior
- Replies: 9
- Views: 1322
Motion blur behavior
Hi everybody. I need help with motion blur.
As you can see in the attachment, light trail isn't perfect. I think it's subdivided by time steps (i use 32).
I can't see any options that make any objects trail perfectly smooth and I don't know if it's my fault or some motion blur limits.
Another ...
As you can see in the attachment, light trail isn't perfect. I think it's subdivided by time steps (i use 32).
I can't see any options that make any objects trail perfectly smooth and I don't know if it's my fault or some motion blur limits.
Another ...
- Fri Feb 24, 2023 1:56 am
- Forum: Maxon Cinema 4D
- Topic: Difference between 3ds max and C4D plugin
- Replies: 3
- Views: 841
Re: Difference between 3ds max and C4D plugin
I know 3ds and c4d are very different but this is an interesting behavior.
This difference aren't present with redshift instead. 8gb available out of 12 with both.
Ps do you have some news from Microsoft for wddm?
This difference aren't present with redshift instead. 8gb available out of 12 with both.
Ps do you have some news from Microsoft for wddm?
- Thu Feb 23, 2023 4:24 pm
- Forum: Maxon Cinema 4D
- Topic: Difference between 3ds max and C4D plugin
- Replies: 3
- Views: 841
Difference between 3ds max and C4D plugin
Hi everybody. I've tried 3ds max plugin version of octane and i noticed a interesting difference in vram free. About 10gb without RTX and 9.5gb with RTX while in C4D is about 8 gb with or without RTX. (two 3080 ti).
Why this difference?
Blank scene, no mesh/material/light (and caustics seems better ...
Why this difference?
Blank scene, no mesh/material/light (and caustics seems better ...