bicket , to disable DOF set aperture 0.01
..which you can do with a single right-click on the spinner. So it's a one-click fix!
I don't think so.
Here is an example : sphere diameter = 1 cm / aperture = 0.01 => you could clearly see that DOF effect is active.
I have to render gold rings (#1cm ...
Search found 8 matches
- Sun Oct 28, 2012 8:52 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC1a[Test]
- Replies: 58
- Views: 24089
- Fri Oct 26, 2012 1:26 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 RC1a[Test]
- Replies: 58
- Views: 24089
Re: OctaneRender® for 3ds max® v1.0 RC1a[Test]
..which you can do with a single right-click on the spinner. So it's a one-click fix!mikinik wrote:bicket, to disable DOF set aperture 0.01
- Wed Oct 03, 2012 11:33 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
- Replies: 42
- Views: 19240
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Kepler support! Anyone using Kepler? I'm interested to know if anyone is able to give any Cuda vs. Kepler speed comparisons. I'm Cuda only.
- Thu Jul 19, 2012 2:07 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.58f[obsolete]
- Replies: 65
- Views: 28070
Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]
It would be useful to show the voxelization time in standalone too, otherwise this kind of "Max is slower!" comparison is always going to come back.Karba wrote:Don't forget, 3dsmax shows whole time of render time + voxelization. But standalone shows you only render time.
- Wed Jul 11, 2012 10:55 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.58f[obsolete]
- Replies: 65
- Views: 28070
Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]
It doesn't bother me. If I'm curious I just copy and paste the Russian exchanges into Google's translation tools. I don't think anyone needs to feel pressured into using English. That's just my opinion. 
- Tue Jun 12, 2012 10:08 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]
- Replies: 97
- Views: 35675
Re: OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]
I have such a system. Would you like me to try it?gabrielefx wrote:You can work on this issue only if you have a system with 4 GTX580.
- Mon May 21, 2012 8:27 pm
- Forum: Autodesk 3Ds Max
- Topic: Confused on relation of Plugin v Standalone re materials
- Replies: 32
- Views: 12946
Re: Confused on relation of Plugin v Standalone re materials
The good news is that this issue (materials in Max etc.) is being looked at. Check out this thread:
http://www.refractivesoftware.com/forum/viewtopic.php?f=27&t=17606&start=0
Karba says he's working on bringing the online material system into Max, which is great news.
I'd struggle to recommend ...
http://www.refractivesoftware.com/forum/viewtopic.php?f=27&t=17606&start=0
Karba says he's working on bringing the online material system into Max, which is great news.
I'd struggle to recommend ...
- Mon May 21, 2012 2:52 pm
- Forum: Autodesk 3Ds Max
- Topic: Confused on relation of Plugin v Standalone re materials
- Replies: 32
- Views: 12946
Re: Confused on relation of Plugin v Standalone re materials
Personally I don't have a problem with Max not having a carbon-copy version of the Octane standalone material editor. All renderers in Max are supported by the Max compact (or slate) material editor, consisting of renderer-specific materials and textures. Vray doesn't have its own material editor ...