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Search found 23 matches
- Mon Apr 13, 2015 11:49 am
- Forum: Maxon Cinema 4D
- Topic: OctaneC4D-stuff Dropbox project
- Replies: 171
- Views: 100653
- Mon Aug 25, 2014 12:47 pm
- Forum: Maxon Cinema 4D
- Topic: noise / grain on glas
- Replies: 2
- Views: 1970
Re: noise / grain on glas
You can also try the fake falloff glass material from the DB and tweak its settings slightly. We have found this material to be a (for us) reasonable middle ground between realism, speed and accuracy of reflections.creatorz wrote:Try with falloff map in opacity layer
- Mon Jul 07, 2014 9:57 pm
- Forum: Maxon Cinema 4D
- Topic: Some help with camera mapping and texture mapping please?
- Replies: 7
- Views: 3939
Re: Some help with camera mapping and texture mapping please?
mixing with backgroud is done by plugin(so it's my code). It's same thing with to do compositing in AE. So you can use a comp. software to mix it for better compositing. Also 2.02 is well and mostly stabile.
Hello Aoktar,
Thank you for replying.
Apologies, I am not certain what you are ...
Hello Aoktar,
Thank you for replying.
Apologies, I am not certain what you are ...
- Mon Jul 07, 2014 9:39 pm
- Forum: Maxon Cinema 4D
- Topic: Some help with camera mapping and texture mapping please?
- Replies: 7
- Views: 3939
Re: Some help with camera mapping and texture mapping please?
i think you are mentioning about background scaling. in old versions, LV was doing some fitting to LV resolution. On last versions, i have changed as keeping the background image ratio.
Hello Aoktar,
Thank you for your reply.
Yes, I read something about the relation of the live viewer and the ...
Hello Aoktar,
Thank you for your reply.
Yes, I read something about the relation of the live viewer and the ...
- Mon Jul 07, 2014 9:31 pm
- Forum: Maxon Cinema 4D
- Topic: Some help with camera mapping and texture mapping please?
- Replies: 7
- Views: 3939
Re: Some help with camera mapping and texture mapping please?
i don't exactly understand your problem. But there is a cameramapping.c4d with standart camera mapping and other method(octane's projection)
Hello Aoktar, I appreciate you taking the time to reply.
What I found using the standard c4d camera mapping is that editor and the live viewer / picture ...
Hello Aoktar, I appreciate you taking the time to reply.
What I found using the standard c4d camera mapping is that editor and the live viewer / picture ...
- Mon Jul 07, 2014 8:47 pm
- Forum: Maxon Cinema 4D
- Topic: Some help with camera mapping and texture mapping please?
- Replies: 7
- Views: 3939
Some help with camera mapping and texture mapping please?
Hello,
There are a number of threads dealing with camera mapping and texture mapping.
In the past I have been able to get things working well enough to get results.
Now however, I have been asked to place a model inside an photo of a hall.
With the regular c4d renderer I would have used the ...
There are a number of threads dealing with camera mapping and texture mapping.
In the past I have been able to get things working well enough to get results.
Now however, I have been asked to place a model inside an photo of a hall.
With the regular c4d renderer I would have used the ...
- Wed Jun 18, 2014 1:41 pm
- Forum: Maxon Cinema 4D
- Topic: there is no correspondence between cameras
- Replies: 7
- Views: 5054
Re: there is no correspondence between cameras
sorry, but i think we don't talk about same thing. There is no matching problem with standart render and octane, as we know. if you can provide a scene which shows difference, pls post here.
Hello Aoktar,
Actually, I think you are talking about the same thing.
A few projects back I also ran ...
Hello Aoktar,
Actually, I think you are talking about the same thing.
A few projects back I also ran ...
- Wed Mar 12, 2014 4:34 pm
- Forum: Maxon Cinema 4D
- Topic: Workflow for compositing?
- Replies: 14
- Views: 8406
Re: Workflow for compositing?
octane materials has not support for shadow generating in standart renderer. Can be added on future. But i think that the best is native support via Octane Render. We should wait until get it. Also Octane has a realistic concept and shadow is not shadow really as in Standart renderer.
For ...
- Wed Mar 12, 2014 4:10 pm
- Forum: Maxon Cinema 4D
- Topic: Workflow for compositing?
- Replies: 14
- Views: 8406
Re: Workflow for compositing?
Not a solution, but a me too.
We are also running into problems working around the lack of support for the compositing tag.
As Aoktar has said a few times, the compositing tag is not 'our' tag, but like you we are having difficulties finding workarounds.
In the newest version of the plugin there is ...
We are also running into problems working around the lack of support for the compositing tag.
As Aoktar has said a few times, the compositing tag is not 'our' tag, but like you we are having difficulties finding workarounds.
In the newest version of the plugin there is ...
- Wed Feb 19, 2014 4:33 pm
- Forum: Maxon Cinema 4D
- Topic: basic question
- Replies: 5
- Views: 2693
Re: basic question
Yes, Octane is physically based and thus it is wise to stay as close to real-world paramaters as possible.
That includes the way you think about light and camera functions.
That includes the way you think about light and camera functions.