Search found 62 matches
- Thu Sep 24, 2015 10:55 am
- Forum: Demo Version Questions & Discussion
- Topic: motiva colimo
- Replies: 6
- Views: 5439
- Mon Jan 05, 2015 4:27 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Region render for object
- Replies: 7
- Views: 2477
Re: Region render for object
maybe You're right..as for some Guys it would save some time. I'm just curious, how engine would deal if of focus or slightly doffed situation?
I think in this case the image has to be to force all in focus. Or at least the part affected by the color change should have a break on the side not in ...
I think in this case the image has to be to force all in focus. Or at least the part affected by the color change should have a break on the side not in ...
- Mon Jan 05, 2015 3:00 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Region render for object
- Replies: 7
- Views: 2477
Re: Region render for object
this is very old function Random Control was teasing for a while before the release..-however the final implementations is far from perfect..why?
because it doesn't take into account reflections & GI - want it or not Your environment should be influenced by changing (in this example) the color ...
because it doesn't take into account reflections & GI - want it or not Your environment should be influenced by changing (in this example) the color ...
- Mon Jan 05, 2015 11:37 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Region render for object
- Replies: 7
- Views: 2477
Region render for object
Hi!
i've found this feature in new version of Arion..believe it is implementable also in Octane?

Tnx
i've found this feature in new version of Arion..believe it is implementable also in Octane?

Tnx
- Mon Jun 16, 2014 10:46 am
- Forum: Development Build Releases
- Topic: OCTANE 2.X Needed Features
- Replies: 104
- Views: 30091
Re: OCTANE 2.X Needed Features
+1bcravin wrote:How about Free Network Rendering for v2!! Having to buy a full license for each slave is ridiculous!
- Fri Jun 13, 2014 8:57 am
- Forum: Rhinoceros 3D
- Topic: OctaneRender 2 for Rhino (OBSOLETE)
- Replies: 152
- Views: 369232
Re: OctaneRender for Rhino Beta 2.0 [TEST]
Area D, I have had a good look through your scene.
1) If you have a 6000x6000 displacement map, I think using the maximum "Level of Details" will retain the high resolution.
2) The displacement is 8bit. IMO you need 16 bit jpg/png for displacement maps
3) There is an issue with the way Octane is ...
1) If you have a 6000x6000 displacement map, I think using the maximum "Level of Details" will retain the high resolution.
2) The displacement is 8bit. IMO you need 16 bit jpg/png for displacement maps
3) There is an issue with the way Octane is ...
- Wed Jun 11, 2014 9:43 am
- Forum: Rhinoceros 3D
- Topic: OctaneRender 2 for Rhino (OBSOLETE)
- Replies: 152
- Views: 369232
Re: OctaneRender for Rhino Beta 2.0 [TEST]
I would add a more realistic effect to the wood map, in this case I could do without it but I have other models in which there are What displacement map are you using in the case where you have the issue pls? Is it all one colour? And did you try a ray epsilon of 0?
Paul
Rayepsilon to 0 don't ...
Paul
Rayepsilon to 0 don't ...
- Wed Jun 11, 2014 8:40 am
- Forum: Rhinoceros 3D
- Topic: OctaneRender 2 for Rhino (OBSOLETE)
- Replies: 152
- Views: 369232
Re: OctaneRender for Rhino Beta 2.0 [TEST]
I would add a more realistic effect to the wood map, in this case I could do without it but I have other models in which there are wood counters in a particular way and quieted function would help me a lot for the final rendering ..
- Wed Jun 11, 2014 7:28 am
- Forum: Rhinoceros 3D
- Topic: OctaneRender 2 for Rhino (OBSOLETE)
- Replies: 152
- Views: 369232
Re: OctaneRender for Rhino Beta 2.0 [TEST]
Hi Paul,face_off wrote:You need to adjust the "rayepsilon". Pls refer to http://render.otoy.com/manuals/Rhino/?page_id=650.
Paul
i try it, but there is the problem yet....

- Tue Jun 10, 2014 2:13 pm
- Forum: Rhinoceros 3D
- Topic: OctaneRender 2 for Rhino (OBSOLETE)
- Replies: 152
- Views: 369232
Re: OctaneRender for Rhino Beta 2.0 [TEST]
Hi Paul, i've found a bug when try to attack the displacement node..
i'm not sure if is a rhino plugin bug o an general bug of the 2.0 version.
The surface is flat but when I attach the displacement node you see a line that crosses the plane.
With the other materials it's all ok..
Thanx ...
i'm not sure if is a rhino plugin bug o an general bug of the 2.0 version.
The surface is flat but when I attach the displacement node you see a line that crosses the plane.
With the other materials it's all ok..
Thanx ...