Search found 22 matches

by tharr
Fri Mar 18, 2011 8:08 am
Forum: M is for Metaverse Gallery
Topic: Train-Toons-Studio
Replies: 1
Views: 2148

Re: Train-Toons-Studio

Has that fantisic feel to it (Character wise), I think you need so more lighting, feels like you have one big spot light smashed front on.

The trick is one key light, you don't want to over pack your scene with them, I see it's night outside though have you tried lighting the wall behind the ...
by tharr
Fri Mar 18, 2011 7:51 am
Forum: M is for Metaverse Gallery
Topic: Zombie
Replies: 8
Views: 4893

Re: Zombie

kubo wrote:it could either be a zombie or lady Gaga ;) , but either way it looks really good, I like the one behind bars most.
:lol: :lol:
by tharr
Fri Mar 18, 2011 7:50 am
Forum: M is for Metaverse Gallery
Topic: Client Logo based Desktop
Replies: 5
Views: 3612

Re: Client Logo based Desktop

Awesome, but needs more light.
O_O
by tharr
Fri Feb 18, 2011 5:24 am
Forum: M is for Metaverse Gallery
Topic: Redkite Octane Renders
Replies: 0
Views: 1988

Redkite Octane Renders

Student for a Group project (Year 1) of 3D Animation at The Academy of Interactive Entertainment (AIE) and was producted for a company called "Redkite" which is a charity cancer foundation.

I used to Octane Plugin for Maya and producted these shots and Render the final Video.

Redkite_15Second ...
by tharr
Thu Nov 11, 2010 10:07 pm
Forum: Autodesk Maya
Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
Replies: 361
Views: 166402

Re: Beta 2.2 RC1: Maya plugin testing thread

It's 150mb :/

Not sure if I said before, but I seem to be getting a bug where after [Save As] over the .ocs file, it does not keep the colour valuies on the mesh. I usally pop them up to 1.000, makes the object gray, though everytime I save it it will go back to black [0].
by tharr
Tue Nov 09, 2010 7:44 am
Forum: General Discussion
Topic: Auto Shutdown Feature?
Replies: 10
Views: 3755

Re: Auto Shutdown Feature?

Closes for everyframe rendered?
Low graphics card? Ram?
Closes on any mesh? High / Low poly?
by tharr
Mon Nov 08, 2010 8:48 pm
Forum: Autodesk Maya
Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
Replies: 361
Views: 166402

Re: Beta 2.2 RC1: Maya plugin testing thread

Does not seem to be working. It's 8million tri's heads up, though still should work. Does octane have a limit?
8+ Failed for me, not even opening the program...
by tharr
Sun Nov 07, 2010 8:38 am
Forum: Autodesk Maya
Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
Replies: 361
Views: 166402

Re: Beta 2.2 RC1: Maya plugin testing thread

I'll try that when I get home. I wish I knew this awhile ago, would have saved me 3 dud of waiting :P
Cheers for that, I'll give you a heads up if it works.
by tharr
Sun Nov 07, 2010 2:56 am
Forum: Autodesk Maya
Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
Replies: 361
Views: 166402

Re: Beta 2.2 RC1: Maya plugin testing thread

I seem to be having lots of problems with a turntable render I'm doing. I'm not sure if it's a glitch but octane is shitting itself, I'm using 100 percent RAM, opening this file in octane via the plugin for maya. I'm not sure why, it's seems to be taking forever? There a max tri / poly limit? It is ...
by tharr
Thu Nov 04, 2010 9:52 pm
Forum: Autodesk Maya
Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
Replies: 361
Views: 166402

Re: Beta 2.2 RC1: Maya plugin testing thread

Hi baz,

Just like to ask with this [export smoothing] function, does it take the whole smoothed mesh? I seem to have to smooth the living god out of the mesh to actually get it to not how the polys in the mesh. Octane renders you can see every detail, though seeing poly with a hard edge around them ...

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