Search found 15 matches
- Fri Nov 12, 2010 5:28 am
- Forum: Autodesk Maya
- Topic: Emmisive Settings not being saved for animation renders
- Replies: 16
- Views: 8466
Re: Emmisive Settings not being saved for animation renders
i think i have some work around, for camera animation ...
face
ya I got that... later... :|
I guess I should ask, if you can get the camera to export, can the script be reworked to export the updated scene but not update or chance the MTL file?
From what I have been reading on the other ...
- Fri Nov 12, 2010 12:55 am
- Forum: Autodesk Maya
- Topic: Emmisive Settings not being saved for animation renders
- Replies: 16
- Views: 8466
Re: Emmisive Settings not being saved for animation renders
It seems to solve the problem with the texture settings not staying... but now my animation isn't doing anything... because its only updating the camera... its not sending the new object position..
Any ideas?
~Ben
Any ideas?
~Ben
- Fri Nov 12, 2010 12:40 am
- Forum: Autodesk Maya
- Topic: Emmisive Settings not being saved for animation renders
- Replies: 16
- Views: 8466
Re: Emmisive Settings not being saved for animation renders
dont know how to help u my friend coz like i checked same thing is happening even if u use max or xsi, so its not a exporter probl and for now the only solutions is to wait for new ver...
i think i have some work around, for camera animation...
- export scene from maya
- go to octane
- tweak ur ...
i think i have some work around, for camera animation...
- export scene from maya
- go to octane
- tweak ur ...
- Thu Nov 11, 2010 5:23 am
- Forum: Autodesk Maya
- Topic: Emmisive Settings not being saved for animation renders
- Replies: 16
- Views: 8466
Re: Emmisive Settings not being saved for animation renders
any word on when this fix will be in place?
I have a project for school that I need rendered by next week and I would rather not sit and manually texture and save each frame manually for 194 frames....
I have also tried moving back to version 2.3 but that didn't work for me..
funny thing is, the ...
I have a project for school that I need rendered by next week and I would rather not sit and manually texture and save each frame manually for 194 frames....
I have also tried moving back to version 2.3 but that didn't work for me..
funny thing is, the ...
- Sat Oct 30, 2010 10:23 pm
- Forum: Autodesk Maya
- Topic: -SOLVED- Inporting maya PFtrack camera into octane animation
- Replies: 19
- Views: 11634
Re: Help! Inporting maya PFtrack camera into octane animation
the black viewport seems to go away after i restart my computer...
Could it be a cuda drive problem?
~Ben
Could it be a cuda drive problem?
~Ben
- Sat Oct 30, 2010 9:59 pm
- Forum: Autodesk Maya
- Topic: -SOLVED- Inporting maya PFtrack camera into octane animation
- Replies: 19
- Views: 11634
Re: Help! Inporting maya PFtrack camera into octane animation
OMG!!!
I figured it out!!!
Its mainly a OS X type thing I believe, it has to do with the file path!
the error I kept getting was this in octane:
There was an error parsing the command-line arguments:
Couldn't find match for argument Argument: Cinematogrphy/CG
USAGE:
the problem is in red ...
I figured it out!!!
Its mainly a OS X type thing I believe, it has to do with the file path!
the error I kept getting was this in octane:
There was an error parsing the command-line arguments:
Couldn't find match for argument Argument: Cinematogrphy/CG
USAGE:
the problem is in red ...
- Sat Oct 30, 2010 9:29 pm
- Forum: Autodesk Maya
- Topic: -SOLVED- Inporting maya PFtrack camera into octane animation
- Replies: 19
- Views: 11634
Re: Help! Inporting maya PFtrack camera into octane animation
can u send me from script editor cmd line when u hit render button
Didn't work... :'(
Here info from the maya script editor from when I hit render.
-------------------------
file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
$gv_operationMode = "Open"; pv ...
Didn't work... :'(
Here info from the maya script editor from when I hit render.
-------------------------
file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
$gv_operationMode = "Open"; pv ...
- Sat Oct 30, 2010 8:19 pm
- Forum: Autodesk Maya
- Topic: -SOLVED- Inporting maya PFtrack camera into octane animation
- Replies: 19
- Views: 11634
Re: Help! Inporting maya PFtrack camera into octane animation
is there any OS X instructions for the script? the readme file only has windows?
Will loading it in the script editor work just fine and then saving it to the shelf?
~Ben
Will loading it in the script editor work just fine and then saving it to the shelf?
~Ben
- Sat Oct 30, 2010 5:46 am
- Forum: Autodesk Maya
- Topic: -SOLVED- Inporting maya PFtrack camera into octane animation
- Replies: 19
- Views: 11634
Re: Help! Inporting maya PFtrack camera into octane animation
is that a recent update? because I just got the software a few days ago.bazuka wrote:no its v2.4
I'll update the script and and try it again.
If it works GREAT!
If not is there any other recommendations that you have?
~Ben
- Fri Oct 29, 2010 11:06 pm
- Forum: Autodesk Maya
- Topic: -SOLVED- Inporting maya PFtrack camera into octane animation
- Replies: 19
- Views: 11634
Re: Help! Inporting maya PFtrack camera into octane animation
The latest version is beta 23 right?bazuka wrote:can u get the latest ver of exporter?
then will continue to see whats wrong....
~Ben