I have a problem with a scene. The rendertime by frame is 10 seconds at the beginning, but increase as the time (40 seconds with 50 frames rendering). It is the "Updating shaders" that is inscreasingly long, while there is no new texture or shaders, no camera movement, ...
I have a new bug with octane. It works before and i don't know what happens... One unique frame render well, but in animation render, octane render frame 1 but crash at frame 2.
The bug is when animation mode is on FULL. It works when animation mode is camera only.
Yeah, currently tha'ts the best we have in Octane as fas as texture color correction goes. It is not color correction but contrast and gamma... Wait and see ! :D
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- The clipping END seems to not working. The clipping START works but not the clipping END. Windows seven 64 bits. OctaneRender™ for Blender 1.20.2 - 2.4 beta Win
- Is there an RBG color correct node for texture ?
- Why the blender sun doesnt work in octane render ?