Hi folks,
Is there an easier and more straightforward way to read the material ID (like in a cryptomatte AOV) of objects behind a specular material? I have a scene with dozens of objects behind a glass, and if possible I would like to be able to use a cryptomatte pass without having to render the ...
Search found 2 matches
- Wed Oct 25, 2023 9:03 am
- Forum: Help / Tutorials
- Topic: Material ID/Cryptomatte of objects behind specular material
- Replies: 1
- Views: 2454
- Wed Jul 07, 2021 10:27 pm
- Forum: Help / Tutorials
- Topic: Best way to bake textures
- Replies: 1
- Views: 1618
Best way to bake textures
Hello!
I did some modeling and texturing that is a little messy. The object has many polygon selections, each one with a different texture applied, everything inside a Subdivision (that for some reason when I Connect+Delete, makes some textures disappear or buggy). So, is there an 'easy' way to bake ...
I did some modeling and texturing that is a little messy. The object has many polygon selections, each one with a different texture applied, everything inside a Subdivision (that for some reason when I Connect+Delete, makes some textures disappear or buggy). So, is there an 'easy' way to bake ...