+1
This is one of the biggest limitations (atleast in our pipeline of work), which is blocking us to choose Octane.
Search found 133 matches
- Thu Aug 29, 2024 3:28 pm
- Forum: General Discussion
- Topic: Need reflection catcher or reflection ALPHA
- Replies: 10
- Views: 7518
- Mon Jun 17, 2024 5:46 am
- Forum: Lua Scripting
- Topic: Sign In / Out using Octane Standalone CLI (Without GUI)
- Replies: 0
- Views: 10765
Sign In / Out using Octane Standalone CLI (Without GUI)
Hi Otoy Team,
We want to use a command line sign-in and sign-out functionality using Octane CLI.
Can you please help with that?
Thank you.
Regards,
Jitendra
We want to use a command line sign-in and sign-out functionality using Octane CLI.
Can you please help with that?
Thank you.
Regards,
Jitendra
- Tue Feb 27, 2024 5:50 am
- Forum: Lua Scripting
- Topic: Bounding box of input geometry
- Replies: 4
- Views: 12960
Re: Bounding box of input geometry
Hi, This script has been very useful, however, it doesn't support the material map node.
I have attached the same example with the issue. If anyone can help fix it, it will be of great help.
Jitendra
I have attached the same example with the issue. If anyone can help fix it, it will be of great help.
Jitendra
- Fri May 19, 2023 8:11 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2023.1 Alpha 1
- Replies: 45
- Views: 26733
Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]
These updates look great.
Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV ...
Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV ...
- Tue Dec 13, 2022 1:19 pm
- Forum: Lua Scripting
- Topic: Bounding box of input geometry
- Replies: 4
- Views: 12960
Re: Bounding box of input geometry
You are right. I just am using the stable and it is working perfectly.
Thank you so much for sharing it. Appreciate it!
Now that 2022.1 stable is out you should definitely use this one rather than XB or RC build.
The crash is unfortunate but it's not related to that particular ORBX, it will ...
Thank you so much for sharing it. Appreciate it!
Now that 2022.1 stable is out you should definitely use this one rather than XB or RC build.
The crash is unfortunate but it's not related to that particular ORBX, it will ...
- Sun Dec 11, 2022 8:52 am
- Forum: Lua Scripting
- Topic: Bounding box of input geometry
- Replies: 4
- Views: 12960
Re: Bounding box of input geometry
Thank you so much for sharing this.
This is working with the latest stable version of the octane.
However, in OctaneRender Studio 2022.1 XB4 for Windows, the ORBX crashes while opening.
I will test it today for OctaneRender Studio 2022.1 RC 3 for Windows.
Thanks once again :)
Jitendra.
Hello ...
This is working with the latest stable version of the octane.
However, in OctaneRender Studio 2022.1 XB4 for Windows, the ORBX crashes while opening.
I will test it today for OctaneRender Studio 2022.1 RC 3 for Windows.
Thanks once again :)
Jitendra.
Hello ...
- Thu Dec 08, 2022 3:56 am
- Forum: Lua Scripting
- Topic: Get information from a mesh node?
- Replies: 14
- Views: 33556
Re: Get information from a mesh node?
Hey Jason,
This script is still working well.
But can you help with converting this to a Scripted Nodegraph?
I want to use the output bounding box values in dynamically positioning other object (e.g. ground floor).
Happy to pay for the task as well.
Thanks.
Thanks Thomas, that's good to know. Here ...
This script is still working well.
But can you help with converting this to a Scripted Nodegraph?
I want to use the output bounding box values in dynamically positioning other object (e.g. ground floor).
Happy to pay for the task as well.
Thanks.
Thanks Thomas, that's good to know. Here ...
- Tue Jul 26, 2022 4:56 am
- Forum: Bug Reports
- Topic: Unreal getting crash with Octane while using Metahumans
- Replies: 10
- Views: 6275
Re: Unreal getting crash with Octane while using Metahumans
You will need to replace the Custom Nodes that failed to convert in the skin and eye material. You should be able to see which nodes dont work in the unreal logs.
Atleast a couple of the Custom Nodes dont work.
Can you explain this in detail with some image references or step by step guide as I ...
Atleast a couple of the Custom Nodes dont work.
Can you explain this in detail with some image references or step by step guide as I ...
- Sat Jul 23, 2022 6:38 am
- Forum: Bug Reports
- Topic: Unreal getting crash with Octane while using Metahumans
- Replies: 10
- Views: 6275
Re: Unreal getting crash with Octane while using Metahumans
Downloaded the latest update [OctaneStudio0_55_UE5_0].
It is great to see that there is no crashing issue.
Still problem with face skin material and eye material of Metahumans.
Is there any way to fix this face skin and Eye material problem in current version[OctaneStudio0_55_UE5_0]?
It is great to see that there is no crashing issue.
Still problem with face skin material and eye material of Metahumans.
Is there any way to fix this face skin and Eye material problem in current version[OctaneStudio0_55_UE5_0]?
- Wed Jul 13, 2022 7:24 am
- Forum: Bug Reports
- Topic: Unreal getting crash with Octane while using Metahumans
- Replies: 10
- Views: 6275
Re: Unreal getting crash with Octane while using Metahumans
I have checked with updated version [OctaneStudio0_54_UE5_0]
But still facing same crashing issue.
I have changed all hair materials to material instance of "hairDefaultMaterial" and load octane viewport. This time it didn't crashed but the face skin material was changed to default black material ...
But still facing same crashing issue.
I have changed all hair materials to material instance of "hairDefaultMaterial" and load octane viewport. This time it didn't crashed but the face skin material was changed to default black material ...