Search found 133 matches

by jitendra
Thu Aug 29, 2024 3:28 pm
Forum: General Discussion
Topic: Need reflection catcher or reflection ALPHA
Replies: 10
Views: 7518

Re: Need reflection catcher or reflection ALPHA

+1

This is one of the biggest limitations (atleast in our pipeline of work), which is blocking us to choose Octane.
by jitendra
Mon Jun 17, 2024 5:46 am
Forum: Lua Scripting
Topic: Sign In / Out using Octane Standalone CLI (Without GUI)
Replies: 0
Views: 10765

Sign In / Out using Octane Standalone CLI (Without GUI)

Hi Otoy Team,

We want to use a command line sign-in and sign-out functionality using Octane CLI.
Can you please help with that?
Thank you.

Regards,
Jitendra
by jitendra
Tue Feb 27, 2024 5:50 am
Forum: Lua Scripting
Topic: Bounding box of input geometry
Replies: 4
Views: 12960

Re: Bounding box of input geometry

Hi, This script has been very useful, however, it doesn't support the material map node.
I have attached the same example with the issue. If anyone can help fix it, it will be of great help.
Jitendra
by jitendra
Fri May 19, 2023 8:11 am
Forum: Development Build Releases
Topic: OctaneRender® 2023.1 Alpha 1
Replies: 45
Views: 26733

Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

These updates look great.

Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV ...
by jitendra
Tue Dec 13, 2022 1:19 pm
Forum: Lua Scripting
Topic: Bounding box of input geometry
Replies: 4
Views: 12960

Re: Bounding box of input geometry

You are right. I just am using the stable and it is working perfectly.
Thank you so much for sharing it. Appreciate it!

Now that 2022.1 stable is out you should definitely use this one rather than XB or RC build.
The crash is unfortunate but it's not related to that particular ORBX, it will ...
by jitendra
Sun Dec 11, 2022 8:52 am
Forum: Lua Scripting
Topic: Bounding box of input geometry
Replies: 4
Views: 12960

Re: Bounding box of input geometry

Thank you so much for sharing this.
This is working with the latest stable version of the octane.
However, in OctaneRender Studio 2022.1 XB4 for Windows, the ORBX crashes while opening.
I will test it today for OctaneRender Studio 2022.1 RC 3 for Windows.

Thanks once again :)
Jitendra.

Hello ...
by jitendra
Thu Dec 08, 2022 3:56 am
Forum: Lua Scripting
Topic: Get information from a mesh node?
Replies: 14
Views: 33556

Re: Get information from a mesh node?

Hey Jason,
This script is still working well.
But can you help with converting this to a Scripted Nodegraph?
I want to use the output bounding box values in dynamically positioning other object (e.g. ground floor).
Happy to pay for the task as well.
Thanks.

Thanks Thomas, that's good to know. Here ...
by jitendra
Tue Jul 26, 2022 4:56 am
Forum: Bug Reports
Topic: Unreal getting crash with Octane while using Metahumans
Replies: 10
Views: 6275

Re: Unreal getting crash with Octane while using Metahumans

You will need to replace the Custom Nodes that failed to convert in the skin and eye material. You should be able to see which nodes dont work in the unreal logs.
Atleast a couple of the Custom Nodes dont work.

Can you explain this in detail with some image references or step by step guide as I ...
by jitendra
Sat Jul 23, 2022 6:38 am
Forum: Bug Reports
Topic: Unreal getting crash with Octane while using Metahumans
Replies: 10
Views: 6275

Re: Unreal getting crash with Octane while using Metahumans

Downloaded the latest update [OctaneStudio0_55_UE5_0].

It is great to see that there is no crashing issue.

Still problem with face skin material and eye material of Metahumans.

Is there any way to fix this face skin and Eye material problem in current version[OctaneStudio0_55_UE5_0]?
by jitendra
Wed Jul 13, 2022 7:24 am
Forum: Bug Reports
Topic: Unreal getting crash with Octane while using Metahumans
Replies: 10
Views: 6275

Re: Unreal getting crash with Octane while using Metahumans

I have checked with updated version [OctaneStudio0_54_UE5_0]

But still facing same crashing issue.


I have changed all hair materials to material instance of "hairDefaultMaterial" and load octane viewport. This time it didn't crashed but the face skin material was changed to default black material ...

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