Search found 46 matches

by Morat
Mon May 13, 2013 7:57 pm
Forum: General Discussion
Topic: When to use PMC over pathtracing
Replies: 1
Views: 1241

When to use PMC over pathtracing

Hi all, I'm sure this is a daft question, but in what circumstances is it best to use PMC or pathtracing? What are the characteristics of a particular scene, lighting or materials that dictate it would be better to use one over the other?
by Morat
Mon Oct 15, 2012 5:53 am
Forum: General Discussion
Topic: How do you make a camera active?
Replies: 3
Views: 1319

Re: How do you make a camera active?

Aha! I'd missed that the preview imager was a macro so I couldn't find the thing to hook it up to. Thanks.
by Morat
Sun Oct 14, 2012 9:42 pm
Forum: General Discussion
Topic: How do you make a camera active?
Replies: 3
Views: 1319

How do you make a camera active?

I've been trying to figure out how to switch between cameras once I've added new ones into the scene, but I must be missing something. Is this possible?

(Searching here is no good as "camera" is an ignored term :shock: )
by Morat
Sun Oct 14, 2012 7:10 am
Forum: General Discussion
Topic: Managing scenes with many materials?
Replies: 3
Views: 1286

Re: Managing scenes with many materials?

I thought that might be the case ;)

I keep fairly organised with named materials and what have you already so that works for me.
by Morat
Sat Oct 13, 2012 6:39 pm
Forum: General Discussion
Topic: Managing scenes with many materials?
Replies: 3
Views: 1286

Managing scenes with many materials?

I've been messing around with a couple of scenes that have many materials which has raised a question - what's the best way to manage a scene that has a lot of materials, e.g. after Sketchup export you import the obj and have a huuuuuuugely wide mesh node with a gazillion material points on it? What ...
by Morat
Sat Oct 13, 2012 6:35 pm
Forum: General Discussion
Topic: Positioning the $!@# camera?
Replies: 5
Views: 1913

Re: Positioning the $!@# camera?

The Sketchup script is still broken for me, the centre of rotation ends up miles from where it should be and the scene never looks right. Straight OBJ export is fine.
by Morat
Sat Oct 13, 2012 6:02 pm
Forum: General Discussion
Topic: Positioning the $!@# camera?
Replies: 5
Views: 1913

Re: Positioning the $!@# camera?

mib2berlin wrote:
Have I missed something really basic about camera control
There is a Camera Target Picking button (magnifier/pipette) to rotate around objekt.

Cheers, mib.
Yay! That was it. Fantastic - many thanks.
by Morat
Sat Oct 13, 2012 4:51 pm
Forum: General Discussion
Topic: Positioning the $!@# camera?
Replies: 5
Views: 1913

Positioning the $!@# camera?

I'm sure I'm doing something wrong, but I'm having the worst trouble putting the camera where I want it in Octane. Panning is Ok, but the center of rotation is never where I want it to be, so when I rotate the camera I always end up zooming through walls rather than rotating nicely around whatever I ...
by Morat
Fri Feb 04, 2011 8:21 am
Forum: Competitions
Topic: New Year's open themed still image competition (CLOSED)
Replies: 449
Views: 314629

At The Plaza

Hi. 'At The Plaza' (my third and final entry) uses the new alpha shadows capability to add visual interest to a very simple scene.

The scene has only 630 triangles and is sunlit through an alpha texture. The trees were rendered in Vue 7 and were reused in my gallery entry (on the lampshade and the ...
by Morat
Mon Jan 31, 2011 6:08 pm
Forum: Competitions
Topic: New Year's open themed still image competition (CLOSED)
Replies: 449
Views: 314629

Gallery Corridor - Tree Installation

Hi, "Gallery Corridor - Tree Installation" is my second entry (The Chair on p17 was my first).

I tried a few different gallery-themed ideas before settling on this. I wanted some really subtle lighting effects (like the reflections on the curved ceiling) to give depth to the image.

The scene and ...

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