Thank you guys for the feedback and sorry for the late reply.
I had to stick with VRay on this, there was no time for additional research...
It's always like this, I really want to do projects with Octane, but there's always, always something missing that messes up the pipeline.
I'm not surprised ...
Search found 91 matches
- Tue May 23, 2023 4:32 pm
- Forum: Autodesk 3Ds Max
- Topic: How to render camera normals vectors?
- Replies: 6
- Views: 1823
- Wed May 10, 2023 8:42 am
- Forum: Autodesk 3Ds Max
- Topic: How to render camera normals vectors?
- Replies: 6
- Views: 1823
Re: How to render camera normals vectors?
Or is this ANOTHER one of those very basic features that Octane is missing...? 

- Tue May 09, 2023 9:08 am
- Forum: Autodesk 3Ds Max
- Topic: How to render camera normals vectors?
- Replies: 6
- Views: 1823
Re: How to render camera normals vectors?
Hi Paride,
Thanks I'm familiar with these, that's not what I meant. Please take a look at the attached screenshot.
I can only get Octane to output the same type of normals.
But what about e.g. world/object space?
Thanks!
Thanks I'm familiar with these, that's not what I meant. Please take a look at the attached screenshot.
I can only get Octane to output the same type of normals.
But what about e.g. world/object space?
Thanks!
- Mon May 08, 2023 9:27 am
- Forum: Autodesk 3Ds Max
- Topic: How to render camera normals vectors?
- Replies: 6
- Views: 1823
How to render camera normals vectors?
Hi everyone, I'm trying to render world/object normals like I do with the VRaySamplerInfo render element.
Does anyone know how can I do this with Octane in 3DSMax? I see the tangent normals/vertex normals et cetera render elements for Octane, but none of them give me the correct output.
Thanks!
Does anyone know how can I do this with Octane in 3DSMax? I see the tangent normals/vertex normals et cetera render elements for Octane, but none of them give me the correct output.
Thanks!
- Fri Jul 17, 2020 11:39 am
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 225075
Re: NEW: EmberGenFX public beta begins now!
Congratulations on the deal with JangaFX! Their software is just incredible!
I already tried an export last month from their beta as OpenVDB and rendered it in Octane, it's already a breeze!
Also, can't wait for LiquiGen in 2021, I guess that's a farewell to RealFlow and other non-realtime day ...
I already tried an export last month from their beta as OpenVDB and rendered it in Octane, it's already a breeze!
Also, can't wait for LiquiGen in 2021, I guess that's a farewell to RealFlow and other non-realtime day ...
- Mon Jan 14, 2019 10:03 am
- Forum: Autodesk 3Ds Max
- Topic: Denoiser stops render: bug still active?
- Replies: 2
- Views: 2429
Re: Denoiser stops render: bug still active?
Thanks Paride, that did the trick!
- Sat Jan 12, 2019 5:25 pm
- Forum: Autodesk 3Ds Max
- Topic: Denoiser stops render: bug still active?
- Replies: 2
- Views: 2429
Denoiser stops render: bug still active?
Hi everyone,
After rendering a couple of seconds, I get a "GPU failure" and the log says:
OctaneRender 4.01.1 (4010100)
denoiserThread0 : Not enough free memory to run the denoiser. Required memory 338.17 MB
Is there a way to circumvent this issue? My system has more than enough memory and with ...
After rendering a couple of seconds, I get a "GPU failure" and the log says:
OctaneRender 4.01.1 (4010100)
denoiserThread0 : Not enough free memory to run the denoiser. Required memory 338.17 MB
Is there a way to circumvent this issue? My system has more than enough memory and with ...
- Fri Nov 16, 2018 8:27 am
- Forum: General Discussion
- Topic: Real Holodeck comes closer: Otoy + Light Field Lab + Roddenb
- Replies: 1
- Views: 1130
- Sun Oct 28, 2018 11:07 am
- Forum: General Discussion
- Topic: Real Holodeck comes closer: Otoy + Light Field Lab + Roddenb
- Replies: 1
- Views: 1130
- Tue Oct 02, 2018 3:09 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Can I render *.OKX videos with ORC to play on Oculus Go?
- Replies: 1
- Views: 1653
Can I render *.OKX videos with ORC to play on Oculus Go?
Hi everyone, as far as I can tell the ORBX Media Player on the Oculus can only play formats (png/okx/orbx) that contain stereo cubemaps.
I would like to render my own cubemap videos, and I've read somewhere on this forum that's only possible with ORC through an OKX export.
But I'm lost when it ...
I would like to render my own cubemap videos, and I've read somewhere on this forum that's only possible with ORC through an OKX export.
But I'm lost when it ...