+1 Forest Pack
Please please please add support!
G.
Search found 13 matches
- Sat Sep 01, 2012 4:27 am
- Forum: M is for Metaverse Gallery
- Topic: Octane+Multiscatter
- Replies: 81
- Views: 65129
- Sun Aug 12, 2012 2:31 am
- Forum: M is for Metaverse Gallery
- Topic: playing with instances octane for 3ds max
- Replies: 16
- Views: 10085
Re: playing with instances octane for 3ds max
FOrest Pack Pro works well with Octane. You have to use the FOrestTools and make all forest objects to instances and then select all the stuff and make it a movable proxy. :)
Can you expand on this. I am trying to figure this out too.
I assume your using the 3dsmax plugin v.300?
Can you write ...
Can you expand on this. I am trying to figure this out too.
I assume your using the 3dsmax plugin v.300?
Can you write ...
- Sun Aug 12, 2012 2:10 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
- Replies: 63
- Views: 25130
Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
Please, we need functioning ability to use either multiscatter or forest pack. Please consider iToo forest pack as it's a valuable resource for us who render millions of scattered objects. Right now Octane cannot be used with this tool.
G.
G.
- Thu Aug 02, 2012 3:44 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
- Replies: 107
- Views: 45767
Re: OctaneRender® for 3ds max® v1.0 beta 3.00[Test]
What are your thoughts about multiscatter support?
The current workflow for instances brings max to a near halt, and painting instances by hand is very slow.
Thanks
G.
The current workflow for instances brings max to a near halt, and painting instances by hand is very slow.
Thanks
G.
- Thu Aug 02, 2012 3:05 am
- Forum: M is for Metaverse Gallery
- Topic: octane for max instancing test
- Replies: 22
- Views: 13311
Re: octane for max instancing test
Since multiscatter does not work with Octane, hand painting these objects is very hard and tedious. Using the graphite tool works, but it takes much memory.
What I need to know is if you used the MAXplugin, and if so what version?
I really would like multiscatter or vray grass to work - is this ...
What I need to know is if you used the MAXplugin, and if so what version?
I really would like multiscatter or vray grass to work - is this ...
- Sat Jun 30, 2012 3:11 am
- Forum: General Discussion
- Topic: In search of SKIN perfection
- Replies: 3
- Views: 1545
Re: In search of SKIN perfection
I am rendering a larger version tonight,but here's a simple comparison between the diffuse basic skin and the optimised oneon the left
George
George
- Sat Jun 30, 2012 3:04 am
- Forum: General Discussion
- Topic: In search of SKIN perfection
- Replies: 3
- Views: 1545
In search of SKIN perfection
I have finally (after weeks of work) figured out Octane enough to be pretty proficient at it,and now my quest is to create a realistic skin shader.
What was missing from my skin being realistic was the "3D" effect of real skin and pores and subtle skin defects.
In this render, I have created a good ...
What was missing from my skin being realistic was the "3D" effect of real skin and pores and subtle skin defects.
In this render, I have created a good ...
- Sat Jun 30, 2012 2:49 am
- Forum: General Discussion
- Topic: SLI dis-/enabled and dis-/advantages
- Replies: 2
- Views: 1124
Re: SLI dis-/enabled and dis-/advantages
As Roeland mentioned is is a fail to keep it in SLI- your memory in complex scenes will be a HUGE issue.
I have 2 GTX 590 and 1 580 (3GB)
George
I have 2 GTX 590 and 1 580 (3GB)
George
- Sun Jun 24, 2012 1:15 am
- Forum: General Discussion
- Topic: GTX590 issues
- Replies: 5
- Views: 2623
Re: GTX590 issues
Disabled multi GPU in driver and all works as it should.
Selecting all GPU's report correct video RAM. Ok so now Iown a few more GPU's - so these wil be used for the other 2X6core 5690 XEON SR-2 system.
So one system has 2X 590's and the other has 2X 580 (3GB), so I'm fine with that.
Just a big ...
Selecting all GPU's report correct video RAM. Ok so now Iown a few more GPU's - so these wil be used for the other 2X6core 5690 XEON SR-2 system.
So one system has 2X 590's and the other has 2X 580 (3GB), so I'm fine with that.
Just a big ...
- Sun Jun 24, 2012 12:28 am
- Forum: General Discussion
- Topic: GTX590 issues
- Replies: 5
- Views: 2623
Re: GTX590 issues
Ok update -
GTX 480 + GTX 590 work well when you only run GPU1 of the 590 and GPU of 480. Memory left is ~1300MB - that's ok
Now if I select 590 BOTH GPU,480 turned off, then memory ~600MB - VERY BAD!
So it appears if you want optimal performance, you need two SEPARATE video cards,not a multiGPU ...
GTX 480 + GTX 590 work well when you only run GPU1 of the 590 and GPU of 480. Memory left is ~1300MB - that's ok
Now if I select 590 BOTH GPU,480 turned off, then memory ~600MB - VERY BAD!
So it appears if you want optimal performance, you need two SEPARATE video cards,not a multiGPU ...