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by treddie
Thu Aug 02, 2018 2:37 am
Forum: M is for Metaverse Gallery
Topic: It's Vegas, Baby!
Replies: 0
Views: 1565

It's Vegas, Baby!

Two new renders.

The environment light and backplane clouds were built in Terragen. Model built in Creo and textured in C4D. Octane Standalone 3.08.

CAUTION: These renders did not stay in Vegas! :0
LV Sign Daytime w Glare Crop LoR.jpg
LV Sign Nighttime w Glare Crop LoR.jpg
by treddie
Mon Jul 30, 2018 2:23 am
Forum: General Discussion
Topic: Backlit Materials with Roughness
Replies: 0
Views: 704

Backlit Materials with Roughness

Hi again.

I was wondering if there is a way to get more translucency in materials that are backlit? If I move the roughness slider all the way to the right, I reach a point that is not as "foggy" as I would like it. In fact, I wish I could push the effect to twice as much.
by treddie
Sun Jul 29, 2018 5:26 am
Forum: General Discussion
Topic: Texture for Specular Material Projecting Wrong
Replies: 1
Views: 963

Re: Texture for Specular Material Projecting Wrong

I think I see what happened, maybe. In C4D, you can select only visible polys on the surfaces facing you, or select everything underneath as well. There are two backlit pieces of plexi in the sign, and those are about .5" thick. One in back and the other in front. When I sampled the front, I ...
by treddie
Sun Jul 29, 2018 1:17 am
Forum: General Discussion
Topic: Texture for Specular Material Projecting Wrong
Replies: 1
Views: 963

Texture for Specular Material Projecting Wrong

Hello.

I am trying to figure out what is happening with this setup (please see attached image). The material is specular and the front and back parts of the sign are distinct from one another in the UV space. Yet, while the front of the sign looks fine, the front is projecting onto the back for ...
by treddie
Tue May 29, 2018 3:04 am
Forum: General Discussion
Topic: Mutiply Texture Problem
Replies: 2
Views: 1040

Re: Mutiply Texture Problem

I had a demo of something like this in my Octane Tuts but had completely forgotten about it. But it only allows for multiplying TEXTURES, not materials. And I do not see how to multiply an image TEXTURE over a background MATERIAL.
by treddie
Tue May 29, 2018 1:59 am
Forum: General Discussion
Topic: Mutiply Texture Problem
Replies: 2
Views: 1040

Mutiply Texture Problem

Howdie.

I am not able to figure out how to get a good Multiply texture. I have a chrome like surface, and I have a dirt texture I want to overlay over it. If I use Photoshop, white areas would be invisible for the overlay, and darker shades of gray would multiply with the layer beneath. But when I ...
by treddie
Fri May 18, 2018 10:40 pm
Forum: News & Announcements
Topic: Feature request system
Replies: 5
Views: 47767

Re: Feature request system

This is pretty great! Will this be moved to a more visible location at some point?

You should suggest that. :D
That would be a Feature Request System Feature Request.
by treddie
Tue May 01, 2018 9:51 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Anisotropy shaders
Replies: 1
Views: 1128

Anisotropy shaders

Hello.

Are there any OSL anisotropy shaders in the LiveDB textures? I notice that in 3.08, there are no "plug-and-play" anisotropy settings.
by treddie
Wed Apr 25, 2018 3:02 pm
Forum: General Discussion
Topic: Feature Request: Reflection Vector
Replies: 2
Views: 1473

Re: Feature Request: Reflection Vector

Oh I forgot about HDR Light Studio! Neber got a chance to play with it.
Sure would be nice if a reflection vector could get be native on Octane. Would simplify placement of light sources A LOT.
by treddie
Wed Apr 25, 2018 3:22 am
Forum: General Discussion
Topic: Feature Request: Reflection Vector
Replies: 2
Views: 1473

Feature Request: Reflection Vector

Not sure why this has never been implemented before in a 3D program, but looks pretty straight forward. It would be great to be able to look at a mesh and say, "I want a bright highlight to appear right here." So you move the mouse to that spot, right-click "Reflection Vector", and Octane calculates ...

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