Search found 10 matches
- Fri Sep 30, 2011 8:03 pm
- Forum: General Discussion
- Topic: Roughness map?
- Replies: 4
- Views: 4324
Re: Roughness map?
This topic interested me because I too want to make specialized maps for certain things. In particular, I have heard of people who use things called "smudge","dirt" and "scratch" maps,but I have no idea what they're talking about, considering those are just nicknames that really represent the use of ...
- Mon Aug 29, 2011 3:32 pm
- Forum: Works In Progress
- Topic: pilot g-2
- Replies: 10
- Views: 5864
Re: pilot g-2
Yeah the texture on the grip looks good! It definitely does the trick. It's JUST noticable, which is perfect. I think it would look a bit fake if you make the bump/normal map any more extreme. Good job!
- Fri Aug 26, 2011 4:12 pm
- Forum: Works In Progress
- Topic: pilot g-2
- Replies: 10
- Views: 5864
Re: pilot g-2
This looks really good! As of right now the only thing I can really think of that you might want to do is add a feint noise to the rubber grip; sometimes those grips are a soft rubber with an almost cloth-like feel to them. I realize alot of those types of pens DO just have a slick rubber grip to ...
- Thu Aug 18, 2011 7:34 pm
- Forum: General Discussion
- Topic: linear workflow
- Replies: 15
- Views: 9608
Re: linear workflow
I too am curious about this! This sounds alot like the workflow that the person I am interning for talks alot about. He uses Maya+Vray,2.2 gamme srgb etc etc.....and gets really good quality images. In octane however, when I render the same scene,even with linear/off camera filter and 2.2 gamma my ...
- Tue Aug 16, 2011 3:47 pm
- Forum: Works In Progress
- Topic: Coffee Pot
- Replies: 1
- Views: 2331
Coffee Pot
Alright so I have a decent amount of this done, but I am now to the point where I need to start buffing out the small details to really make this look real. In particular, I was wondering how do you add realistic fingerprints to something? I tried earlier by using an image for my "reflection", but I ...
- Fri Feb 11, 2011 7:25 pm
- Forum: Blender
- Topic: Lens Shift inconsistency
- Replies: 14
- Views: 7115
Re: Lens Shift inconsistency
This is AWESOME!! Thank you so much! All this time I thought I had the newest version of the script, and then I went to the first page of the script thread and realized you have made quite a few updates since the version I had,lol. Thank you!
- Fri Feb 11, 2011 6:50 pm
- Forum: Blender
- Topic: Lens Shift inconsistency
- Replies: 14
- Views: 7115
Re: Lens Shift inconsistency
blender 2.56a (the one from blender.org,not anything from graphicall), and .v075 octane script
- Fri Feb 11, 2011 6:00 pm
- Forum: Blender
- Topic: Lens Shift inconsistency
- Replies: 14
- Views: 7115
Re: Lens Shift inconsistency
sigh..unfortunately I am not versed in python at ALL. But I suppose I could snoop around and see what I can figure out. When you say engine.py, are you referring to the file called "octane.py"? Because I do not see an actual .py file anywhere that is actually labeled "engine.py", unless maybe I am ...
- Fri Feb 11, 2011 5:16 pm
- Forum: Blender
- Topic: Lens Shift inconsistency
- Replies: 14
- Views: 7115
Re: Lens Shift inconsistency
In Octane, the field-of-view is always the horizontal field-of-view. I guess, in Blender it's the field-of-view of the longer axis.
It looks like you always guess well at first shot ;) . Applying simple arithmetics on the fov seems to properly do the job now.
Thanks for the advice, it'll be ...
It looks like you always guess well at first shot ;) . Applying simple arithmetics on the fov seems to properly do the job now.
Thanks for the advice, it'll be ...
- Thu Oct 28, 2010 3:37 pm
- Forum: Blender
- Topic: 2.5 exporter?
- Replies: 6
- Views: 3854
Re: 2.5 exporter?
hm,I can't seem to get any of the exporting scripts to work. In 2.54 if I try to open the script in the text editor and run script, or if I try to "install add-on" and select the python script file nothing happens. In 2.49 (which I would rather NOT use) it DOES work, but when I try to export it says ...