I meant that's not crashing. Typo here. Tried with windows version.
I think I've figured out the cause of the crash. The camera is currently being animated using a couple of GSG+ Signal tags (For handheld -like motion) these tags were on the camera itself, moving these tags away from the camera ...
Search found 4 matches
- Mon Oct 30, 2023 12:23 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 77128
- Mon Oct 30, 2023 11:01 am
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 77128
Re: Cinema4D version 2023.1-[R3] (Latest Stable) 21.10.2023
It's now crashing here, but data preparation of particle motion blur that's taking much time. I'd advice to make your snow effect with a smaller emitter and less particles.
Well as I said, even completely deleting the particles from the scene still results in a crash on my end, only when I enable ...
Well as I said, even completely deleting the particles from the scene still results in a crash on my end, only when I enable ...
- Fri Oct 27, 2023 10:22 am
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 77128
Re: Cinema4D version 2023.1-[R3] (Latest Stable) 21.10.2023
This scenefile (See attached file) instant-crashes the moment I start the render, if camera motion blur is on.
I've tested it in both C4D V2023 and C4D V2024 using Octane 2023.1-[R1], Octane 2023.1-[R2] and the older Octane 2022.1.1-[R4] - it's all the same thing.
I'm using X-particles in the ...
I've tested it in both C4D V2023 and C4D V2024 using Octane 2023.1-[R1], Octane 2023.1-[R2] and the older Octane 2022.1.1-[R4] - it's all the same thing.
I'm using X-particles in the ...
- Wed Oct 18, 2023 7:10 am
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 77128
Re: Cinema4D version 2023.1-[R2] (Latest Stable) 17.10.2023
Hi! Thank you for all the work on these plugin releases!
I think I've found a bug with the Scatter object.
Adding effectors to an active Octane Scatter object (Meaning that it is already in use) seems to instant-crash Cinema, I've tried it in multiple scenes and in a new empty file as well.
My C4D ...
I think I've found a bug with the Scatter object.
Adding effectors to an active Octane Scatter object (Meaning that it is already in use) seems to instant-crash Cinema, I've tried it in multiple scenes and in a new empty file as well.
My C4D ...