Search found 32 matches

by anereton
Tue Nov 06, 2018 9:57 pm
Forum: General Discussion
Topic: Tutorial about Universal shader?
Replies: 6
Views: 4299

Re: Tutorial about Universal shader?

Thank you,

I will watch right now.

: )
by anereton
Tue Nov 06, 2018 10:21 am
Forum: General Discussion
Topic: Tutorial about Universal shader?
Replies: 6
Views: 4299

Tutorial about Universal shader?

hi everyone!

Im want to update my entire material library this year and im just knew about universal shader on recent versions of octane render standalone, i asking expert artists on this forum some questions:

- This is the definitive PBR material on octane? (to create a archviz library)
- Is ...
by anereton
Mon Jun 26, 2017 6:24 pm
Forum: Lua Scripting
Topic: MBB QUIXEL PBR material with Lua
Replies: 18
Views: 23054

Re: MBB QUIXEL PBR material with Lua

Thank you for quick answer.

Now i get it!

Im gonna test that at night....

Thank you so much!
by anereton
Mon Jun 26, 2017 4:36 am
Forum: Lua Scripting
Topic: MBB QUIXEL PBR material with Lua
Replies: 18
Views: 23054

Re: MBB QUIXEL PBR material with Lua

Hi,

Thank you for upgrade this essential script, but im having problem to load all maps to create each material. My workflow is using Pixplant to export all the maps and then import to octane (if you guys have another suggestion to create in a quick and easy method, please advise me : )).

But ...
by anereton
Thu Jun 15, 2017 1:48 pm
Forum: Lua Scripting
Topic: MBB QUIXEL PBR material with Lua
Replies: 18
Views: 23054

Re: MBB QUIXEL PBR material with Lua

Thank you!

I will redo all my materials but i´ts definitely worth it.

: )
by anereton
Thu Jun 15, 2017 2:57 am
Forum: Lua Scripting
Topic: MBB QUIXEL PBR material with Lua
Replies: 18
Views: 23054

Re: MBB QUIXEL PBR material with Lua

Hi,

In this script, can we have any chance to insert an input "transform in" to all maps? (My objective is scale all maps at once, if its possible).

I´ve tried but with no sucess....

Thank you for your help.
by anereton
Thu Jun 15, 2017 1:12 am
Forum: General Discussion
Topic: Quixel SUITE/PBR shader for Octane 2.x
Replies: 80
Views: 63153

Re: Quixel SUITE/PBR shader for Octane 2.x

Hi,

Im trying to update the material to have a scale function in all maps imported, im already done that, but i cant edit the script to look for a material in my database instead of livedb.

Sorry for ask that but can anyone tell me how i do this? or i can update this in livedb and make a new ...
by anereton
Thu May 04, 2017 4:06 pm
Forum: Plugin Discussion/Support
Topic: PMC Bottleneck: 2x1080=7x1070?
Replies: 11
Views: 17231

Re: PMC Bottleneck: 2x1080=7x1070?

Got it!

I got my motherboard specs and right now and i have GTX 980.

The GPU prices in Brazil is way too high, and im plannign to get another one.. below my motherboard specs for GPU.

---
2 x PCI Express x16 slots, running at x16 (PCIEX16_1, PCIEX16_2)
* For optimum performance, if only one PCI ...
by anereton
Wed May 03, 2017 2:48 pm
Forum: Plugin Discussion/Support
Topic: PMC Bottleneck: 2x1080=7x1070?
Replies: 11
Views: 17231

Re: PMC Bottleneck: 2x1080=7x1070?

Tom, Hi,

Can you explain better that concept? I planning to buy more GPU and my Motherboard have 3 slots.

Thank you. : )
by anereton
Sun Aug 28, 2016 3:31 pm
Forum: Blender
Topic: Using custom builds (addon request)
Replies: 2
Views: 1709

Re: Using custom builds (addon request)

Kudos to that question.

I´m using Standalone Octane Render + Blender and the exporter is way to old. The Solution for now (At least to me) is to export in pure Obj. Is there any better method than that besides using the integration?

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