Thanks, unfortunately that doesn't help. Setting hot pixel to 0.35 has no effect at all und redicing the exposure makes the image just darker without changing anything at the artefacts.
Any other ideas? I think it's not a post problem.
Thanks
bp_1d_0431_hotpixel035.png
bp_1d_0431_hotpixel035 ...
Search found 8 matches
- Thu Mar 18, 2021 10:57 am
- Forum: Maxon Cinema 4D
- Topic: Artefacts in light reflexions
- Replies: 2
- Views: 738
- Wed Mar 17, 2021 11:27 am
- Forum: Maxon Cinema 4D
- Topic: Artefacts in light reflexions
- Replies: 2
- Views: 738
Artefacts in light reflexions
Hi,
I have setup a city night scene with wet asphalt (coming from motion squared car paint lib, slightly modified in spectular strength)). The reflexions are very nice except of those of some bright lights (like car headlights and police lights). I tried to reduce the specular of the asphalt, but ...
I have setup a city night scene with wet asphalt (coming from motion squared car paint lib, slightly modified in spectular strength)). The reflexions are very nice except of those of some bright lights (like car headlights and police lights). I tried to reduce the specular of the asphalt, but ...
- Sat Feb 27, 2021 4:49 pm
- Forum: Maxon Cinema 4D
- Topic: Missing option "Use denoised beauty pass"
- Replies: 1
- Views: 973
Missing option "Use denoised beauty pass"
Hi,
just have updated to 2020-R3. I want to render passes, so I don't want the beauty to be denoised. Where is this option gone?
I'm also wondering what the equivalent buffer type to float(tonemapped) is. HDR?
Thank you.
just have updated to 2020-R3. I want to render passes, so I don't want the beauty to be denoised. Where is this option gone?
I'm also wondering what the equivalent buffer type to float(tonemapped) is. HDR?
Thank you.
- Tue Feb 02, 2021 4:28 pm
- Forum: Maxon Cinema 4D
- Topic: Morph Camera
- Replies: 6
- Views: 2589
Re: Morph Camera
Thanks. Looks like its a bit easier. In Xpresso you can fetch the Focus Distance parameter directly from the Morph Camera and send it to the Octane camera tag (attached to the Morph Camera).
- Thu Jan 28, 2021 7:44 pm
- Forum: Maxon Cinema 4D
- Topic: Morph Camera
- Replies: 6
- Views: 2589
Morph Camera
Hi,
where do I have to attached the Octane camera tag, when I use a morph camera? The cameras to blend have different focal depths, the second one uses a target object. Thanks in advance for any help.
where do I have to attached the Octane camera tag, when I use a morph camera? The cameras to blend have different focal depths, the second one uses a target object. Thanks in advance for any help.
- Tue Dec 22, 2020 7:25 pm
- Forum: Maxon Cinema 4D
- Topic: Live Viewer vs Picture Viewer
- Replies: 7
- Views: 2853
Re: Live Viewer vs Picture Viewer
Thanks Beppe! Delecting the unused render setting sections did the trick. I'm surprised, that unchecked render options have that much effect. Now my picture viewer and live viewer output is almost identical.
- Fri Dec 18, 2020 1:32 pm
- Forum: Maxon Cinema 4D
- Topic: Live Viewer vs Picture Viewer
- Replies: 7
- Views: 2853
Re: Live Viewer vs Picture Viewer
Thanks, find the project file attached.
- Thu Dec 17, 2020 11:00 am
- Forum: Maxon Cinema 4D
- Topic: Live Viewer vs Picture Viewer
- Replies: 7
- Views: 2853
Re: Live Viewer vs Picture Viewer
I have the same problem. Render Buffer Type is set to Float (tonemapped), the liveviewer setting is set to HDR tonemapped. Any ideas?