In redsh... you click and bim no problem (exept with the shitty nvidia driver)
Here you have toneMapping in output , also in imager , force tone mapping , neutral response , ace tone mapping , ocio ... same for lights , between spectron , and all the option scattered on lot of different menu , also ...
Search found 7 matches
- Mon Nov 28, 2022 11:11 pm
- Forum: Houdini
- Topic: More ACES / Mplay questions
- Replies: 8
- Views: 3019
- Mon Nov 28, 2022 2:09 pm
- Forum: Houdini
- Topic: More ACES / Mplay questions
- Replies: 8
- Views: 3019
Re: More ACES / Mplay questions
I have the same problem , in exr i can't manage to have the same render as the mplay one , that drive me crazyyy there s so many different option and none seem to work properly


- Thu Aug 11, 2022 1:32 pm
- Forum: Releases
- Topic: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2
- Replies: 26
- Views: 9392
Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2
Juanjo, changing any parameters under IMAGER (in Octane RenderTarget), like ocioView, adding LUT, etc - doesn't do any changes in IPR, even with full scene reload.
does yours work as expected?
Here everything seems to work as expected, at least with the upcoming XB3 core libs. Can you please ...
does yours work as expected?
Here everything seems to work as expected, at least with the upcoming XB3 core libs. Can you please ...
- Mon Aug 08, 2022 5:47 pm
- Forum: Releases
- Topic: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2
- Replies: 26
- Views: 9392
Re: OctaneRender 2022.1 for Houdini beta build 2022.1.0.1 XB2
Hi, its strange with this version , i've some problem to render in Photon tracing mode , the sampling get stuck before the end, so it didn't save and there's a weird different count of samples between the bottom stamp and the top counter ...
I'm with houdini 19.0.589

- Fri Jun 10, 2022 9:40 am
- Forum: Houdini
- Topic: Weird white artefact in render
- Replies: 2
- Views: 1553
Weird white artefact in render
HI there ,some weird artefact have poped up in my render , its look like a clamp thing but i've tweak the gi clamp and hot pixel removal option and nothing seams to get rid of that ..
Suggestions are more than welcome , thanks !
Suggestions are more than welcome , thanks !
- Sun Jan 23, 2022 8:35 pm
- Forum: Houdini
- Topic: see through Face
- Replies: 2
- Views: 1090
Re: see through Face
Perfect ! thanks a lot
- Sun Jan 23, 2022 6:35 pm
- Forum: Houdini
- Topic: see through Face
- Replies: 2
- Views: 1090
see through Face
Hi, i try to render a polygon with one side where we can see through and the other side with a mirror material
and i can't find how to do that at this moment... any tips are welcome thanksss
and i can't find how to do that at this moment... any tips are welcome thanksss