Search found 18 matches

by OctaneWannabe
Sun Nov 03, 2013 9:33 pm
Forum: Lightwave 3D
Topic: NVIDIA 331.65 drivers
Replies: 7
Views: 4737

Re: NVIDIA 331.65 drivers

BorisGoreta wrote:right, I get crashes while Octane is rendering and I go to Chrome to kill the meantime.
turn off 'hardware acceleration when available' in chrome's advanced settings.

Does that fix the problem?
by OctaneWannabe
Sun Nov 03, 2013 6:19 pm
Forum: Lightwave 3D
Topic: NVIDIA 331.65 drivers
Replies: 7
Views: 4737

Re: NVIDIA 331.65 drivers

how about crashes in firefox or chrome while browsing possibly due to accelerated mode? Any BSOD's in general use with 331.65?

BTW - anyone running them on Win7-64?
by OctaneWannabe
Thu Oct 03, 2013 12:42 am
Forum: Autodesk 3Ds Max
Topic: list of Octane 3ds features supported and missing?
Replies: 2
Views: 1782

list of Octane 3ds features supported and missing?

I've got a license for Octane with Lightwave, and am interested in trying with with 3ds 2012 (as Lightwave refuses to fix their joint systems to be compatible with MotionBuilder, ahhh).

1. Is there a list of features that are supported and also those missing?

2. To try the demo, as I already own ...
by OctaneWannabe
Sat Sep 28, 2013 12:08 am
Forum: Lightwave 3D
Topic: Linear, gamma and profiles (oh my!)
Replies: 15
Views: 9230

Re: Linear, gamma and profiles (oh my!)

Well, in photoshop (as I'm not sure about gamma correcting acuity in Lw) if you divide 1 (which is the linear space standard) by 2.2 (which is your screen gama and also your texture as most of the time this is the defaut gama) you do inverse the curve and get accurate gama correction for linear ...
by OctaneWannabe
Thu Sep 26, 2013 5:19 pm
Forum: Lightwave 3D
Topic: Linear, gamma and profiles (oh my!)
Replies: 15
Views: 9230

Re: Linear, gamma and profiles (oh my!)

Did you try to correct your textures using 1 divided 2.2 (= 0.4546) which makes your textures look correct when redering to linear space?
sRGB gamma is a curve. The .4546 won't really remove it correctly - it's just and approximation.

Octane's developers should provide a node to remove it using ...
by OctaneWannabe
Tue Sep 24, 2013 6:25 pm
Forum: Lightwave 3D
Topic: Linear, gamma and profiles (oh my!)
Replies: 15
Views: 9230

Re: Linear, gamma and profiles (oh my!)

This podcast should help explain 'why linear':
http://www.fxguide.com/quicktakes/linea ... iscussion/

A short tutorial on working in Linear with Octane would be very useful.

Here's a useful Octane link:

http://render.otoy.com/forum/viewtopic.php?f=21&t=33214
by OctaneWannabe
Mon Sep 02, 2013 5:55 am
Forum: Works In Progress
Topic: Real Flow Particles
Replies: 18
Views: 20523

Re: Real Flow Particles



That is a good idea. There isn't much to learn between getting RF into Octane however, if you are using a normal mesh. I'd be interested to know what people are stuck on.


As I mentioned, I'm a bit new to using RF 2013, but ... by a 'normal mesh' do you mean using the RFRK? I understand it's ...
by OctaneWannabe
Mon Sep 02, 2013 2:20 am
Forum: M is for Metaverse Gallery
Topic: Zbrush to Octane: Making Bread
Replies: 8
Views: 4030

Re: Zbrush to Octane: Making Bread

I noticed you also use 3d-Coat quite a bit (but far above my competence level).

I own 3d-Coat V4 - and have considered whether I should get zBrush also.

With the new 3dCoat auto retop that's currently almost finished, I'm hoping that 3d-Coat will catch up to what I've heard is a very cool ...
by OctaneWannabe
Mon Sep 02, 2013 1:48 am
Forum: Works In Progress
Topic: Real Flow Particles
Replies: 18
Views: 20523

Re: Real Flow Particles

Nice work!

Here's another Octane/Realflow user (not me) posting his early results:

http://forums.newtek.com/showthread.php?131666-Octane-render-for-Lightwave&p=1326073&viewfull=1#post1326073

I've got RF2013 and really need to get in motion with it (just beginning with both RF and Octane). We ...

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