Search found 9 matches

by monkeybrother
Fri Oct 20, 2017 1:24 pm
Forum: Octane for Unity
Topic: Requesting more info
Replies: 3
Views: 2545

Requesting more info

I've been looking forward to the octane/unity integration and was hoping to use it in a couple of projects planned after new years, but the info I'm finding here is a bit disheartening. The baking is nowhere near a useable state and the answers about workflow I find here is worrying. Baking one ...
by monkeybrother
Tue Oct 17, 2017 12:56 pm
Forum: Octane for Unity
Topic: Lightmap baking in Unity 2017.2
Replies: 7
Views: 6049

Re: Lightmap baking in Unity 2017.2

It has to be more intuitive and easy to use than it currently is, at least. Without easy batch baking and an easy way to re-render/update the lightmaps without switching materials back and forth it's pretty much useless in production.
by monkeybrother
Mon Oct 16, 2017 11:29 am
Forum: Octane for Unity
Topic: Lightmap baking workflow?
Replies: 0
Views: 1602

Lightmap baking workflow?

I'm trying out the latest beta and I'm trying to evaluate if it's something we can use in production. Is there a tutorial or quick instructions on how it's supposed to work?

- How would you bake textures in a project that is in delevopment? I can bake and save to texture, then apply the texture to ...
by monkeybrother
Mon Oct 02, 2017 9:25 am
Forum: Octane for Unity
Topic: Lightmap Baking release date
Replies: 17
Views: 12115

Re: Lightmap Baking release date

Yes, would like some more info as well.
by monkeybrother
Mon Aug 21, 2017 9:17 am
Forum: Octane for Unity
Topic: Possible to know when baking will be available?
Replies: 2
Views: 1846

Possible to know when baking will be available?

Hi. I've been given time at work to experiment with Unity and our Vive kit and I could really use the octane baking feature, since getting external lightmaps into unity now is a pain in the neck. Are there any news regarding this? Will we have the baking feature soon(ish) or is it months off ...
by monkeybrother
Sun Aug 06, 2017 2:28 pm
Forum: Octane for Unity
Topic: Octane for Unity requires constant internet connection.
Replies: 5
Views: 3200

Re: Octane for Unity requires constant internet connection.

I thought about this as well, while testing. An option to skip the license check/add watermark until you want to build an exe, or something like that (when that becomes an option), would be nice. Unity/octane crashes regularly in the alpha, so waiting for a license check every time gets old pretty ...
by monkeybrother
Thu Aug 03, 2017 4:13 pm
Forum: Octane for Unity
Topic: Octane for Unity - Installation Guide (rev. July 31st, 2017)
Replies: 111
Views: 255399

Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Xhed wrote:1. Yes, this has been fixed internally and will be released in the next build. You can follow the progress here
2. This is also a known issue, which will be fixed soon.
Yes, I saw later that 1 was reported several times, should have searched... Thanks for the info.
by monkeybrother
Thu Aug 03, 2017 12:15 pm
Forum: Octane for Unity
Topic: Octane for Unity - Installation Guide (rev. July 31st, 2017)
Replies: 111
Views: 255399

Re: Octane for Unity - Installation Guide (rev. July 31st, 2017)

Hi. I installed octane for unity using the installer and most things seem to work, but I have two questions:

1. Changing the "tiling" property for textures in the Unity "Standard" shader doesn't seem to work. Is this a known bug?
2. Octane materials aren't saved, at all. If I make a few glass ...

Go to advanced search