Search found 16 matches
- Mon Dec 01, 2014 9:49 am
- Forum: Autodesk 3Ds Max
- Topic: Specular problem (Glass)
- Replies: 10
- Views: 4121
Re: Specular problem (Glass)
Thank you guys, I'll try right now!
- Sun Nov 30, 2014 11:56 pm
- Forum: Autodesk 3Ds Max
- Topic: Specular problem (Glass)
- Replies: 10
- Views: 4121
Re: Specular problem (Glass)
Yes, thank you again but this is not a physically correct solution. Doing the same simulation with Iray for example, the difference is huge!
Can't imagine complex interior scenes where every glass element produces such results.
Dionisio -
Can't imagine complex interior scenes where every glass element produces such results.
Dionisio -
- Sun Nov 30, 2014 10:48 pm
- Forum: Autodesk 3Ds Max
- Topic: Specular problem (Glass)
- Replies: 10
- Views: 4121
Re: Specular problem (Glass)
Guys thank you for getting back! I really can't believe that the Daylight rays can get through the glass material at all!!! This is very disappointing!
BUT, as I already mentioned, when I did my first tests three days ago, seemed everything fine and fast! I can clearly see the problem here.I am ...
BUT, as I already mentioned, when I did my first tests three days ago, seemed everything fine and fast! I can clearly see the problem here.I am ...
- Fri Nov 28, 2014 5:56 pm
- Forum: Autodesk 3Ds Max
- Topic: Specular problem (Glass)
- Replies: 10
- Views: 4121
Re: Specular problem (Glass)
Very very sad to hear this!
Thank you anyway for your answer...
The strange thing is that two days ago the behavior seem different and correct.
Dionisio -
Thank you anyway for your answer...
The strange thing is that two days ago the behavior seem different and correct.
Dionisio -
- Fri Nov 28, 2014 5:21 pm
- Forum: Autodesk 3Ds Max
- Topic: Specular problem (Glass)
- Replies: 10
- Views: 4121
Re: Specular problem (Glass)
Same simple scene with HDRI.
Something is wrong, the engine is very slow and lot of fireflies appear on the objects! Two dasy ago when I tried it the results were faster and cleaner!
Can't figure out these issues...
Thanks,
Dionisio -
Something is wrong, the engine is very slow and lot of fireflies appear on the objects! Two dasy ago when I tried it the results were faster and cleaner!
Can't figure out these issues...
Thanks,
Dionisio -
- Fri Nov 28, 2014 5:04 pm
- Forum: Autodesk 3Ds Max
- Topic: Specular problem (Glass)
- Replies: 10
- Views: 4121
Specular problem (Glass)
Hi all, I am very new in Octane and I am doing some simple tests in 3ds Max 2015 to understand better settings how they work. I am personally an Iray user since 2009 but I wanted to give a try at this engine too due to some very cool futures it has.
I have a very weird problem with the specular ...
I have a very weird problem with the specular ...
- Wed Nov 26, 2014 4:40 pm
- Forum: Resources and Sharing
- Topic: Linear workflow in Octane
- Replies: 14
- Views: 235709
Re: Linear workflow in Octane
Hi guys, just a a couple of questions:
- Why all the color values in 3ds Max use the traditional 0-255 method and not the linear one?!?
- Which is the correct Gamma workflow to use in 3ds Max + Octane plugin? I use the Gamma value in camera settings to 2.2 but the image looks too washed out ...
- Why all the color values in 3ds Max use the traditional 0-255 method and not the linear one?!?
- Which is the correct Gamma workflow to use in 3ds Max + Octane plugin? I use the Gamma value in camera settings to 2.2 but the image looks too washed out ...
- Fri Aug 27, 2010 8:17 pm
- Forum: General Discussion
- Topic: Bad Tesla + Quadro 5000 Performance
- Replies: 6
- Views: 2616
Re: Bad Tesla + Quadro 5000 Performance
That was my error! It's a Quadro 5000 (Fermi series).
I changed the title of my post.
So this is what I am saying, having 2 Fermi boards, even if individually are slower than a 480, together should be faster and not slower than a single GTX 480 board...
Do we have any possibility to check this ...
I changed the title of my post.
So this is what I am saying, having 2 Fermi boards, even if individually are slower than a 480, together should be faster and not slower than a single GTX 480 board...
Do we have any possibility to check this ...
- Fri Aug 27, 2010 3:25 pm
- Forum: General Discussion
- Topic: Bad Tesla + Quadro 5000 Performance
- Replies: 6
- Views: 2616
Re: Bad Tesla + Quadro 5800 Performance
Thanks for replying.
The quadro 5000 is based on Fermi technology and it has 352 Cuda cores.
So in theory a Tesla C2050 + Quadro 5000 ( both Fermi Gpu's) can't be lower than a single 480!!!
It sounds very strange to me.
We're planning to build a 16 GPU renderfarm and we're testing some cards ...
The quadro 5000 is based on Fermi technology and it has 352 Cuda cores.
So in theory a Tesla C2050 + Quadro 5000 ( both Fermi Gpu's) can't be lower than a single 480!!!
It sounds very strange to me.
We're planning to build a 16 GPU renderfarm and we're testing some cards ...
- Fri Aug 27, 2010 1:27 pm
- Forum: General Discussion
- Topic: Bad Tesla + Quadro 5000 Performance
- Replies: 6
- Views: 2616
Bad Tesla + Quadro 5000 Performance
Hi all,
I saw some benchmarks results here in the forum and I noticed that my HW solution is very slow when compare to a single GTX 480.
When I use both cards (Quadro 5800 + Tesla C2050) and I load the famous benchmark scene, in pathtracing mode I get 3.9 Megasamples! I noticed that a single 480 ...
I saw some benchmarks results here in the forum and I noticed that my HW solution is very slow when compare to a single GTX 480.
When I use both cards (Quadro 5800 + Tesla C2050) and I load the famous benchmark scene, in pathtracing mode I get 3.9 Megasamples! I noticed that a single 480 ...