Hello,
when i rightclick on an selected object there is no Octanemenu. I wanted do convert a Cyclesmaterial to Octanematerial.
Search found 8 matches
- Mon Jan 16, 2023 8:09 pm
- Forum: Blender
- Topic: Octane Menu not avaiable
- Replies: 1
- Views: 1141
- Mon Jan 16, 2023 6:11 am
- Forum: Houdini
- Topic: Scatter on surface only four pieces?
- Replies: 1
- Views: 962
Scatter on surface only four pieces?
Hello,
when i want to scatter a lot of pieces on a surface, i should use the scatter on surface node, right? But this node has only four slots for pieces. When i want to scatter for example a grassfield with ten or more different plantspecies, how do i this? And how can i use my own Attributes to ...
when i want to scatter a lot of pieces on a surface, i should use the scatter on surface node, right? But this node has only four slots for pieces. When i want to scatter for example a grassfield with ten or more different plantspecies, how do i this? And how can i use my own Attributes to ...
- Tue Jan 10, 2023 4:43 pm
- Forum: Houdini
- Topic: Lightmixer in IPR
- Replies: 3
- Views: 1339
Re: Lightmixer in IPR
Ok, is there a ipr lightmixer in Houdini too, like Octane for Cinema 4d has?
- Mon Jan 09, 2023 1:32 pm
- Forum: Houdini
- Topic: Lightmixer in IPR
- Replies: 3
- Views: 1339
Lightmixer in IPR
Hello,
in other renderengines like Redshift or V-Ray you can do the lightmixing direct in the ipr, after rendering. Ist that possible in Octen too? If not, how i must composite the aovs correctly in other apps? When i render out a testframe i only get the noisy lightpasses. The only denoised passes ...
in other renderengines like Redshift or V-Ray you can do the lightmixing direct in the ipr, after rendering. Ist that possible in Octen too? If not, how i must composite the aovs correctly in other apps? When i render out a testframe i only get the noisy lightpasses. The only denoised passes ...
- Tue Dec 27, 2022 10:36 am
- Forum: General Discussion
- Topic: licence/subscription not avaiable
- Replies: 1
- Views: 926
licence/subscription not avaiable
Hello,
i wanted to render something out on a other pc. First i logged out on Octane on the first pc, then i wanted to render on a second pc. But when i type in my logins, there comes a messages as in the attachement. Why is this an what can i do? When i click on logout, then i can type in my login ...
i wanted to render something out on a other pc. First i logged out on Octane on the first pc, then i wanted to render on a second pc. But when i type in my logins, there comes a messages as in the attachement. Why is this an what can i do? When i click on logout, then i can type in my login ...
- Tue Dec 27, 2022 4:51 am
- Forum: Houdini
- Topic: Animation Frames are black
- Replies: 3
- Views: 1140
Re: Animation Frames are black
Thank you very much, that works.
- Mon Dec 26, 2022 6:30 pm
- Forum: Houdini
- Topic: Animation Frames are black
- Replies: 3
- Views: 1140
Animation Frames are black
Hello,
i setup a particle simulation. When i look at ipr, all is good. When i render a single frame from the simulation (it doesn´t matter, wicht frame) all is good. But when i render a framrange from 1 to 40, all frames are complete black. Where is my mistake? It render also too fast. So as there ...
i setup a particle simulation. When i look at ipr, all is good. When i render a single frame from the simulation (it doesn´t matter, wicht frame) all is good. But when i render a framrange from 1 to 40, all frames are complete black. Where is my mistake? It render also too fast. So as there ...
- Sun Apr 24, 2022 6:37 am
- Forum: Demo Version Questions & Discussion
- Topic: make light uvisible for camera in Houdini
- Replies: 0
- Views: 748
make light uvisible for camera in Houdini
Hello,
how can i make a light unvisible for the camera in Houdini? I want to light out the scene with the light, without seeing the light itself. In other software there is a cameravisibility, but i can´t find it in Houdini.
how can i make a light unvisible for the camera in Houdini? I want to light out the scene with the light, without seeing the light itself. In other software there is a cameravisibility, but i can´t find it in Houdini.