Search found 5 matches
- Sat Apr 27, 2024 5:06 pm
- Forum: Maxon Cinema 4D
- Topic: Camera Visibility of Direct Light
- Replies: 0
- Views: 600
Camera Visibility of Direct Light
Would it be possible to have the octane direct light be visible to the camera in a similar way to how it appears like the sun/star for the octane daylight? It would function well as a space light when rendering scenes with planets, space ships etc. Thanks!
- Fri Mar 11, 2022 1:45 pm
- Forum: Maxon Cinema 4D
- Topic: Sky Rotation
- Replies: 4
- Views: 1254
Re: Sky Rotation
I repeated with a basic similar scene in default c4d renderer and the issue is the same. The octane version is as follows. I've also attached the test file for the repeated issue. And yes all objects movable has been set by default already.
Loaded Octane DLL:OctaneRender Studio 2021.1.1 version ...
Loaded Octane DLL:OctaneRender Studio 2021.1.1 version ...
- Sat Mar 05, 2022 7:37 pm
- Forum: Maxon Cinema 4D
- Topic: Sky Rotation
- Replies: 4
- Views: 1254
Re: Sky Rotation
I'm noticing if I create a new scene file and animate it the way I have been doing, there is no issue. If I remove all other animations that are happening in my scene with the original file and rotate+animate the skybox, there is no issue. The issue seems to be when I have multiple items animating ...
- Sat Mar 05, 2022 3:37 pm
- Forum: Maxon Cinema 4D
- Topic: Sky Rotation
- Replies: 4
- Views: 1254
Sky Rotation
Good day, I'm having issues rotating/animating my sky object. I simply just have a cloud HDRI and any attempt to keyframe the rotation appears to work in the live viewer when manually rotate it, but when I render the animation through keyframing it, the rotation veers off upwards eventually and then ...
- Sat Nov 13, 2021 11:32 am
- Forum: Maxon Cinema 4D
- Topic: Volume Shader as Clouds
- Replies: 1
- Views: 760
Volume Shader as Clouds
Good day, I've been working on a render for planet Earth. I used a octane fog volume to generate the atmosphere, and a sphere with a cloud map texture for the clouds, but someone suggested I use a volume for the clouds instead of just a sphere with a material. I attempted to use an 8k cloud map ...