Could perhaps the map for longitude and latitude positioning in the sun panel be implemented in to Blender?
Cheers!
Search found 79 matches
- Mon Dec 14, 2015 8:59 pm
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.8 Win [OBSOLETE]
- Replies: 31
- Views: 22016
- Sat Dec 12, 2015 10:47 pm
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.8 Win [OBSOLETE]
- Replies: 31
- Views: 22016
Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]
Something should apparently not be happening...
Is the online data base not up to date with the latest Octane development?
Jim, if you like to view the .blend I´ll pm you.
Update: Jim, this one seems to be related to our favorite texture problem. And this time it is reproduced in a very simple ...
Is the online data base not up to date with the latest Octane development?
Jim, if you like to view the .blend I´ll pm you.
Update: Jim, this one seems to be related to our favorite texture problem. And this time it is reproduced in a very simple ...
- Fri Dec 04, 2015 11:34 pm
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.8 Win [OBSOLETE]
- Replies: 31
- Views: 22016
Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]
Marten74
The spaces in the path should not be a problem.
About the timestamp. To make the plugin capable to "feel" your on-the-fly texture files changes and replace the cached files if this happens - it pays attention to the modification time of texture files when uploading them to the server ...
The spaces in the path should not be a problem.
About the timestamp. To make the plugin capable to "feel" your on-the-fly texture files changes and replace the cached files if this happens - it pays attention to the modification time of texture files when uploading them to the server ...
- Fri Dec 04, 2015 9:40 pm
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.8 Win [OBSOLETE]
- Replies: 31
- Views: 22016
Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]
Marten74
OK, I've downloaded your scene. There are no image files packed into the scene, so there is not much use of it to understand the reason of your problems.
But there are absolutely no problems if I set some image files manually into some of your image textures - these image textures are ...
OK, I've downloaded your scene. There are no image files packed into the scene, so there is not much use of it to understand the reason of your problems.
But there are absolutely no problems if I set some image files manually into some of your image textures - these image textures are ...
- Thu Dec 03, 2015 5:17 pm
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.8 Win [OBSOLETE]
- Replies: 31
- Views: 22016
Re: OctaneRender™ for Blender 2.24.2 - 9.8 Win [TEST]
I was thinking it was early christmas. My euforia unfortunately took a dive when getting same error message regarding textures and server at my first render test. Path tracing seems to be more sensitive than Direct light for some reason. Direct light can give me one or two renders before I have to ...
- Tue Dec 01, 2015 5:43 pm
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.7 Win [OBSOLETE]
- Replies: 11
- Views: 9544
Re: OctaneRender™ for Blender 2.24.2 - 9.7 Win [TEST]
Hello!
Very urgent problem here in an ongoing project that I can´t wrap my head around.
I get an error for file transfer to the server (see screen shot). At first I thought it was because of folder and file names since I have bought and downloaded a lot of models and textures. I have searched ...
Very urgent problem here in an ongoing project that I can´t wrap my head around.
I get an error for file transfer to the server (see screen shot). At first I thought it was because of folder and file names since I have bought and downloaded a lot of models and textures. I have searched ...
- Sun Nov 29, 2015 1:15 pm
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.7 Win [OBSOLETE]
- Replies: 11
- Views: 9544
Re: OctaneRender™ for Blender 2.24.2 - 9.7 Win [TEST]
Hello!
Very urgent problem here in an ongoing project that I can´t wrap my head around.
I get an error for file transfer to the server (see screen shot). At first I thought it was because of folder and file names since I have bought and downloaded a lot of models and textures. I have searched ...
Very urgent problem here in an ongoing project that I can´t wrap my head around.
I get an error for file transfer to the server (see screen shot). At first I thought it was because of folder and file names since I have bought and downloaded a lot of models and textures. I have searched ...
- Thu Nov 26, 2015 9:45 pm
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.7 Win [OBSOLETE]
- Replies: 11
- Views: 9544
Re: OctaneRender™ for Blender 2.24.2 - 9.7 Win [TEST]
When you plug in a color correction node between a texture and shader you loose the texture preview in the view port
::mb
::mb
- Thu Nov 26, 2015 10:29 am
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.7 Win [OBSOLETE]
- Replies: 11
- Views: 9544
Re: OctaneRender™ for Blender 2.24.2 - 9.7 Win [TEST]
While I´m at it...
When you plug in (drag and drop) the color correction node between an image texture and a shader, the automatic routing goes from the texture to the invert input of the correction node. I´m guessing it should be routed to the texture input of the correction node.
Cheers!
When you plug in (drag and drop) the color correction node between an image texture and a shader, the automatic routing goes from the texture to the invert input of the correction node. I´m guessing it should be routed to the texture input of the correction node.
Cheers!
- Thu Nov 26, 2015 10:01 am
- Forum: Releases
- Topic: OctaneRender™ for Blender 2.24.2 - 9.7 Win [OBSOLETE]
- Replies: 11
- Views: 9544
Re: OctaneRender™ for Blender 2.24.2 - 9.7 Win [TEST]
Hello Jim!
Thanks for fixing the hide object and motion blur bug!
Here is a pure ergonomic interface enhancement wish that would be nice to implement if it is not to much hassle. In the shift+A menu in the node editor, it would be very nice to have the most frequently used nodes appearing at the ...
Thanks for fixing the hide object and motion blur bug!
Here is a pure ergonomic interface enhancement wish that would be nice to implement if it is not to much hassle. In the shift+A menu in the node editor, it would be very nice to have the most frequently used nodes appearing at the ...