thank you danilus!
I will try to get a render out tomorrow or friday =) Also, that's very insightful regarding your modeling. Hehe, you definitely have the attention to detail that takes a good render to something amazing!
Search found 7 matches
- Wed Jun 15, 2011 5:51 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]
- Replies: 249
- Views: 66974
- Wed Jun 15, 2011 12:49 am
- Forum: Development Build Releases
- Topic: OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]
- Replies: 249
- Views: 66974
Re: OctaneRender® 1.024 beta 2.47 PMC TEST (lin/mac/win)
@ danilius
that looks amazing! would you mind posting the blend file. I have a 580 gtx, and Im curious as to how long it would take to render on my computer. also, Im ccurious as to how you aligned the square shaped diamonds around the spiral. possibly an object offset on the array modifier ...
that looks amazing! would you mind posting the blend file. I have a 580 gtx, and Im curious as to how long it would take to render on my computer. also, Im ccurious as to how you aligned the square shaped diamonds around the spiral. possibly an object offset on the array modifier ...
- Wed Dec 01, 2010 7:05 am
- Forum: Blender
- Topic: Beta 2.2 RC1: Blender 2.55 Export Script testing thread
- Replies: 78
- Views: 37576
Re: Beta 2.2 RC1: Blender 2.54 Export Script testing thread
@ enricocerica
Would you mind providing a status update on the current state of the exporter for 2.54/2.55?
I understand that 2.49 is the last stable version of blender, and you aren't obligated to create us a new exporter yet until the 2.5X series goes gold. The new GUI is an absolute pleasure to ...
Would you mind providing a status update on the current state of the exporter for 2.54/2.55?
I understand that 2.49 is the last stable version of blender, and you aren't obligated to create us a new exporter yet until the 2.5X series goes gold. The new GUI is an absolute pleasure to ...
- Tue Nov 23, 2010 8:36 pm
- Forum: M is for Metaverse Gallery
- Topic: Identity Animation
- Replies: 21
- Views: 9229
Re: Identity Animation
Also, I want to get my hands dirty with AE. Would you mind just listing the filters that you used? How did you achieve the floating "dust" particles? I think your identify animation is beautiful!
- Tue Nov 23, 2010 8:34 pm
- Forum: M is for Metaverse Gallery
- Topic: Identity Animation
- Replies: 21
- Views: 9229
Re: Identity Animation
@ bulwerk
I noticed that you started this project in 2.49a judging from previous posts. Did you transition to the new version of blender when Enrico released a 2.54 export script, or did you stick with 2.49a?
Thanks!
David
I noticed that you started this project in 2.49a judging from previous posts. Did you transition to the new version of blender when Enrico released a 2.54 export script, or did you stick with 2.49a?
Thanks!
David
- Fri Nov 05, 2010 5:33 pm
- Forum: Development Build Releases
- Topic: Octane 1.23-v6
- Replies: 174
- Views: 49021
Re: Octane 1.23-v6
as most programmers say...it'll be done when it's done. I would rather have a beta that's actually somewhat usable/stable. I'm sure the Octane Devs would rather be working on getting V6 out instead of telling you "soon".
- Wed Oct 20, 2010 7:50 pm
- Forum: Works In Progress
- Topic: "Monster"
- Replies: 2
- Views: 2613
Re: "Monster"
Hehe, I must be spoiled with my 20 Mb/sec connection...