Search found 10 matches
- Sun May 19, 2013 12:02 pm
- Forum: General Discussion
- Topic: Feature request: empty dot node
- Replies: 0
- Views: 976
Feature request: empty dot node
To keep nodes visual organized, it would be great to have empty dot node with input and output.. same as nuke dot node.. because node quantity increases with every update and visually makes a really chaos.. (:
- Tue Jan 08, 2013 7:10 pm
- Forum: Foundry Modo
- Topic: "Live" plugin for Modo 601
- Replies: 28
- Views: 19899
Re: "Live" plugin for Modo 601
yes good idea! (:
- Wed Dec 19, 2012 7:13 pm
- Forum: Plugin Discussion/Support
- Topic: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
- Replies: 53
- Views: 514706
Re: FOR PEOPLE INTERESTED IN NEW / ADDITIONAL Octane PLUGINS
e-on software's vue , infinite..
- Sun Oct 07, 2012 10:37 am
- Forum: Plugin Discussion/Support
- Topic: The Foundrys Nuke
- Replies: 5
- Views: 6430
Re: The Foundrys Nuke
nuke cooperated with modo and his render engine..
so stupid step for foundry.
the best way for nuke is integration with Octane..
this makes nuke god..
but they don't know about it
so stupid step for foundry.
the best way for nuke is integration with Octane..
this makes nuke god..
but they don't know about it

- Thu Aug 30, 2012 4:20 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
- Replies: 33
- Views: 12988
Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
i cannot get work octane 1 beta 3b and 3c previous 2.58f works just fine.. quadro fx5800 with latest manufacturer drivers.. just clear frame.. in max 2010 and 2013 same..
- Tue Apr 17, 2012 8:10 am
- Forum: Development Build Releases
- Topic: OctaneRender® 1.025 beta2.58 test release [obsolete]
- Replies: 66
- Views: 16759
Re: OctaneRender® 1.025 beta2.58 test release [CURRENT]
Very nice list of usability updates (copypaste, YES!!1!1!!)
Unfortunately for me Octane crashes each time I enter a macro node (or any container, like for ex. the "preview imager") and try to move around some node in there. Just creating a macro on an empty scene, entering and moving the "output ...
Unfortunately for me Octane crashes each time I enter a macro node (or any container, like for ex. the "preview imager") and try to move around some node in there. Just creating a macro on an empty scene, entering and moving the "output ...
- Fri Apr 06, 2012 10:39 am
- Forum: Resources and Sharing
- Topic: =Octane Tutorial Series= 44 Videos 2017 - Minor Update
- Replies: 112
- Views: 1007561
Re: ==Octane Render Tutorial Series==
thanks man 

- Fri Mar 30, 2012 4:45 pm
- Forum: Plugin Discussion/Support
- Topic: Standalone..
- Replies: 0
- Views: 2458
Standalone..
- node system power
- scene building
- light control
- all major 3d application export files integration.
- animation export files support.
- materials
- after render finishing tools
imo this way is better then integration to each 3d package..
you must handle composers function..
this tool ...
- scene building
- light control
- all major 3d application export files integration.
- animation export files support.
- materials
- after render finishing tools
imo this way is better then integration to each 3d package..
you must handle composers function..
this tool ...
- Sat Mar 24, 2012 5:07 am
- Forum: Foundry Modo
- Topic: Modo 601
- Replies: 9
- Views: 7416
Re: Modo 601
i installed plug-in in 6 version and it seems like works fine. just had experience from another plug-in for modo. my installation was next.
copy all files like in manual comes..
then copy two files *.png and *.cfg file to config folder.
after this run modo goto file menu and in bottom find load ...
copy all files like in manual comes..
then copy two files *.png and *.cfg file to config folder.
after this run modo goto file menu and in bottom find load ...
- Thu Mar 08, 2012 6:10 am
- Forum: News & Announcements
- Topic: OctaneRender® for DAZ 3D Studio® beta-testers wanted
- Replies: 20
- Views: 29610
Re: OctaneRender® for DAZ 3D Studio® beta-testers wanted
hello there..
im able to discover and test your renderer for daz.. its very interesting.. if it works i may purchase too. thanks..
im able to discover and test your renderer for daz.. its very interesting.. if it works i may purchase too. thanks..
