Search found 10 matches

by Pacific88
Sun May 19, 2013 12:02 pm
Forum: General Discussion
Topic: Feature request: empty dot node
Replies: 0
Views: 976

Feature request: empty dot node

To keep nodes visual organized, it would be great to have empty dot node with input and output.. same as nuke dot node.. because node quantity increases with every update and visually makes a really chaos.. (:
by Pacific88
Tue Jan 08, 2013 7:10 pm
Forum: Foundry Modo
Topic: "Live" plugin for Modo 601
Replies: 28
Views: 19899

Re: "Live" plugin for Modo 601

yes good idea! (:
by Pacific88
Sun Oct 07, 2012 10:37 am
Forum: Plugin Discussion/Support
Topic: The Foundrys Nuke
Replies: 5
Views: 6430

Re: The Foundrys Nuke

nuke cooperated with modo and his render engine..
so stupid step for foundry.
the best way for nuke is integration with Octane..
this makes nuke god..
but they don't know about it :)
by Pacific88
Thu Aug 30, 2012 4:20 pm
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
Replies: 33
Views: 12988

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

i cannot get work octane 1 beta 3b and 3c previous 2.58f works just fine.. quadro fx5800 with latest manufacturer drivers.. just clear frame.. in max 2010 and 2013 same..
by Pacific88
Tue Apr 17, 2012 8:10 am
Forum: Development Build Releases
Topic: OctaneRender® 1.025 beta2.58 test release [obsolete]
Replies: 66
Views: 16759

Re: OctaneRender® 1.025 beta2.58 test release [CURRENT]

Very nice list of usability updates (copypaste, YES!!1!1!!)

Unfortunately for me Octane crashes each time I enter a macro node (or any container, like for ex. the "preview imager") and try to move around some node in there. Just creating a macro on an empty scene, entering and moving the "output ...
by Pacific88
Fri Mar 30, 2012 4:45 pm
Forum: Plugin Discussion/Support
Topic: Standalone..
Replies: 0
Views: 2458

Standalone..

- node system power
- scene building
- light control
- all major 3d application export files integration.
- animation export files support.
- materials
- after render finishing tools

imo this way is better then integration to each 3d package..
you must handle composers function..
this tool ...
by Pacific88
Sat Mar 24, 2012 5:07 am
Forum: Foundry Modo
Topic: Modo 601
Replies: 9
Views: 7416

Re: Modo 601

i installed plug-in in 6 version and it seems like works fine. just had experience from another plug-in for modo. my installation was next.
copy all files like in manual comes..
then copy two files *.png and *.cfg file to config folder.
after this run modo goto file menu and in bottom find load ...
by Pacific88
Thu Mar 08, 2012 6:10 am
Forum: News & Announcements
Topic: OctaneRender® for DAZ 3D Studio® beta-testers wanted
Replies: 20
Views: 29610

Re: OctaneRender® for DAZ 3D Studio® beta-testers wanted

hello there..
im able to discover and test your renderer for daz.. its very interesting.. if it works i may purchase too. thanks.. :)

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