Hey EvolverInteractive,
Funnily you said that about breaking up the scene as that crossed my mind especially coming from traditional rendering in the past by breaking down the scene. We have found out about emissive materials now, still very new to Octane, and found it uses the blackbody so yes it ...
Search found 16 matches
- Wed Nov 11, 2020 3:46 am
- Forum: Unreal® Engine
- Topic: Desperate Help required - Renderings not rendering correctly
- Replies: 5
- Views: 3915
- Tue Nov 10, 2020 11:45 pm
- Forum: Unreal® Engine
- Topic: Desperate Help required - Renderings not rendering correctly
- Replies: 5
- Views: 3915
Re: Desperate Help required - Renderings not rendering correctly
Hi Chris,
Thanks for your reply. Sadly haven't been able to test it on the machines without going to the cloud (RNDR Service) as the cards are not high enough to render (I am waiting patiently for my 3090 to arrive). I know I haven't had much luck exporting from Sequencer before but I will give it ...
Thanks for your reply. Sadly haven't been able to test it on the machines without going to the cloud (RNDR Service) as the cards are not high enough to render (I am waiting patiently for my 3090 to arrive). I know I haven't had much luck exporting from Sequencer before but I will give it ...
- Mon Nov 09, 2020 11:33 pm
- Forum: Unreal® Engine
- Topic: Desperate Help required - Renderings not rendering correctly
- Replies: 5
- Views: 3915
Desperate Help required - Renderings not rendering correctly
Good Morning,
I am after some much needed help. We have been using Octane for UE4 to export an Orbx scene, which we upload to the RNDR service to render. With this particular project, we are getting a very strange issue where the majority of materials are showing very incorrectly, mostly block ...
I am after some much needed help. We have been using Octane for UE4 to export an Orbx scene, which we upload to the RNDR service to render. With this particular project, we are getting a very strange issue where the majority of materials are showing very incorrectly, mostly block ...
- Mon Nov 09, 2020 9:33 pm
- Forum: Unreal® Engine
- Topic: Connecting exported FBX sequencer to standalone
- Replies: 3
- Views: 2488
Re: Connecting exported FBX sequencer to standalone
Thanks Chris!
- Mon Nov 09, 2020 9:16 pm
- Forum: Unreal® Engine
- Topic: How do you search in the Nodegraph Editor?
- Replies: 2
- Views: 2039
Re: How do you search in the Nodegraph Editor?
Sweet as EvolverInteractive! Thanks heaps!
- Fri Nov 06, 2020 2:22 am
- Forum: Unreal® Engine
- Topic: How do you search in the Nodegraph Editor?
- Replies: 2
- Views: 2039
How do you search in the Nodegraph Editor?
Hi All,
This is driving me crazy. I have google searched this question and looked through Octane forums and online help/manual to no avail. When you have a massive scene how do you search for nodes? If you look at the screen shot I have taken here you will see what I mean: https://i.imgur.com ...
This is driving me crazy. I have google searched this question and looked through Octane forums and online help/manual to no avail. When you have a massive scene how do you search for nodes? If you look at the screen shot I have taken here you will see what I mean: https://i.imgur.com ...
- Wed Oct 28, 2020 10:38 pm
- Forum: Unreal® Engine
- Topic: Rendering Out Of Unreal Engine
- Replies: 7
- Views: 4516
Re: Rendering Out Of Unreal Engine
Hey Guys,
I gave the above a go as I've been trying to export sequencer to Octane. It started up as though it was rendering, so showed a screen to show the frame but then it failed. So these here are my settings, just to show what I've done, and yes I know the resolution is small but it's just ...
I gave the above a go as I've been trying to export sequencer to Octane. It started up as though it was rendering, so showed a screen to show the frame but then it failed. So these here are my settings, just to show what I've done, and yes I know the resolution is small but it's just ...
- Wed Oct 28, 2020 5:59 am
- Forum: Unreal® Engine
- Topic: Connecting exported FBX sequencer to standalone
- Replies: 3
- Views: 2488
Connecting exported FBX sequencer to standalone
Hi All,
Hope can have someone shed a little light on a problem I'm trying to resolve for a work project. Have a UE4 project which have exported as an ORBX file and imported successfully into Octane Standalone. Have then exported a sequencer sequence as FBX, converted to Alembic Cache and imported ...
Hope can have someone shed a little light on a problem I'm trying to resolve for a work project. Have a UE4 project which have exported as an ORBX file and imported successfully into Octane Standalone. Have then exported a sequencer sequence as FBX, converted to Alembic Cache and imported ...
- Sun Aug 23, 2020 1:35 am
- Forum: Unreal® Engine
- Topic: Octane not rendering
- Replies: 14
- Views: 16279
Re: Octane not rendering
Hey EvolverInteractive,
Thanks heaps for getting back to me. Thanks to your advise I am now able to pick a camera and the directional light. However yes if you start to reveal the real textures/materials you will see it stops. I started to put back the original materials (simply start to clear each ...
Thanks heaps for getting back to me. Thanks to your advise I am now able to pick a camera and the directional light. However yes if you start to reveal the real textures/materials you will see it stops. I started to put back the original materials (simply start to clear each ...
- Sat Aug 22, 2020 5:49 am
- Forum: Unreal® Engine
- Topic: Octane not rendering
- Replies: 14
- Views: 16279
Re: Octane not rendering
Hi EvolverInteractive,
I'm very new to using Octane with UE4 although I've done traditional rendering for years. So what you are saying is everything needs to be on the same level? If this is true then this won't be able to be used in our Pipeline.
There must have been things ticked on in places I ...
I'm very new to using Octane with UE4 although I've done traditional rendering for years. So what you are saying is everything needs to be on the same level? If this is true then this won't be able to be used in our Pipeline.
There must have been things ticked on in places I ...