Search found 16 matches

by sheralondunn
Wed Nov 11, 2020 3:46 am
Forum: Unreal® Engine
Topic: Desperate Help required - Renderings not rendering correctly
Replies: 5
Views: 3915

Re: Desperate Help required - Renderings not rendering correctly

Hey EvolverInteractive,

Funnily you said that about breaking up the scene as that crossed my mind especially coming from traditional rendering in the past by breaking down the scene. We have found out about emissive materials now, still very new to Octane, and found it uses the blackbody so yes it ...
by sheralondunn
Tue Nov 10, 2020 11:45 pm
Forum: Unreal® Engine
Topic: Desperate Help required - Renderings not rendering correctly
Replies: 5
Views: 3915

Re: Desperate Help required - Renderings not rendering correctly

Hi Chris,

Thanks for your reply. Sadly haven't been able to test it on the machines without going to the cloud (RNDR Service) as the cards are not high enough to render (I am waiting patiently for my 3090 to arrive). I know I haven't had much luck exporting from Sequencer before but I will give it ...
by sheralondunn
Mon Nov 09, 2020 11:33 pm
Forum: Unreal® Engine
Topic: Desperate Help required - Renderings not rendering correctly
Replies: 5
Views: 3915

Desperate Help required - Renderings not rendering correctly

Good Morning,

I am after some much needed help. We have been using Octane for UE4 to export an Orbx scene, which we upload to the RNDR service to render. With this particular project, we are getting a very strange issue where the majority of materials are showing very incorrectly, mostly block ...
by sheralondunn
Mon Nov 09, 2020 9:16 pm
Forum: Unreal® Engine
Topic: How do you search in the Nodegraph Editor?
Replies: 2
Views: 2039

Re: How do you search in the Nodegraph Editor?

Sweet as EvolverInteractive! Thanks heaps!
by sheralondunn
Fri Nov 06, 2020 2:22 am
Forum: Unreal® Engine
Topic: How do you search in the Nodegraph Editor?
Replies: 2
Views: 2039

How do you search in the Nodegraph Editor?

Hi All,

This is driving me crazy. I have google searched this question and looked through Octane forums and online help/manual to no avail. When you have a massive scene how do you search for nodes? If you look at the screen shot I have taken here you will see what I mean: https://i.imgur.com ...
by sheralondunn
Wed Oct 28, 2020 10:38 pm
Forum: Unreal® Engine
Topic: Rendering Out Of Unreal Engine
Replies: 7
Views: 4516

Re: Rendering Out Of Unreal Engine

Hey Guys,

I gave the above a go as I've been trying to export sequencer to Octane. It started up as though it was rendering, so showed a screen to show the frame but then it failed. So these here are my settings, just to show what I've done, and yes I know the resolution is small but it's just ...
by sheralondunn
Wed Oct 28, 2020 5:59 am
Forum: Unreal® Engine
Topic: Connecting exported FBX sequencer to standalone
Replies: 3
Views: 2488

Connecting exported FBX sequencer to standalone

Hi All,

Hope can have someone shed a little light on a problem I'm trying to resolve for a work project. Have a UE4 project which have exported as an ORBX file and imported successfully into Octane Standalone. Have then exported a sequencer sequence as FBX, converted to Alembic Cache and imported ...
by sheralondunn
Sun Aug 23, 2020 1:35 am
Forum: Unreal® Engine
Topic: Octane not rendering
Replies: 14
Views: 16279

Re: Octane not rendering

Hey EvolverInteractive,

Thanks heaps for getting back to me. Thanks to your advise I am now able to pick a camera and the directional light. However yes if you start to reveal the real textures/materials you will see it stops. I started to put back the original materials (simply start to clear each ...
by sheralondunn
Sat Aug 22, 2020 5:49 am
Forum: Unreal® Engine
Topic: Octane not rendering
Replies: 14
Views: 16279

Re: Octane not rendering

Hi EvolverInteractive,

I'm very new to using Octane with UE4 although I've done traditional rendering for years. So what you are saying is everything needs to be on the same level? If this is true then this won't be able to be used in our Pipeline.

There must have been things ticked on in places I ...

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