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by vimaxus
Mon Nov 26, 2018 3:23 pm
Forum: Bug Reports
Topic: v4 half image denoising
Replies: 3
Views: 1437

Re: v4 half image denoising

Thank you for your explanation. I admit at first I needed some time to find the setting but obviously I did otherwise there woudn't have been any denoised part of the image.

The images uploaded are from the denoised beauty tab in the standalone renderengine and from the beauty pass in blender.
I ...
by vimaxus
Mon Nov 26, 2018 11:57 am
Forum: Bug Reports
Topic: v4 half image denoising
Replies: 3
Views: 1437

v4 half image denoising

In the final v4 version, I only get half of the image denoised. It has a blurry border so it's mixing 2 halfs and one is not denoised.
In the octane render the issue is fixed if I move the camera. (only happens when I render the loaded scene)
I also have the blender plugin and there I didn't find a ...
by vimaxus
Mon May 23, 2016 9:41 am
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27962

Re: Octane v3 baked maps & UE4

Sorry for the resurrection but I'm interested in any real-time related news. Has there been anything? I can't seem to find any news.
Ideally we would like a pre-rendered light-field like visualization in UE4 like the video you showed us 2 years ago (with the city in the office and the truck)
by vimaxus
Tue Jun 10, 2014 10:39 am
Forum: Blender
Topic: OctaneRender™ for Blender 2.00
Replies: 8
Views: 3712

OctaneRender™ for Blender 2.00

Ok, I got the upgrade for the standalone and I understand that it takes time to bring blenderoctane up to date.

I wanted to make sure that the mentioned upgrade For a limited time, users who upgrade to OctaneRender™ 2 can also upgrade an existing plugin license at no additional cost to make use of ...
by vimaxus
Tue Jun 10, 2014 7:55 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 2.00
Replies: 91
Views: 48744

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Ok thanks guys! Now anyone knows about the plugin upgrade? Like how long is the period mentioned here:
For a limited time, users who upgrade to OctaneRender™ 2 can also upgrade an existing plugin license at no additional cost to make use of an available OctaneRender™ 2 plugin or receive a voucher ...
by vimaxus
Tue Jun 10, 2014 7:40 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 2.00
Replies: 91
Views: 48744

Re: OctaneRender™ Standalone 2.00 [current 2.xx]

Can someone please post a link where we could buy the update? not the standalone at 300.

I've spent the last 10 minutes searching for it at I can't see how it wasn't mentioned in the first post nor the email announcing it as I suppose the aim it to make the current user pool upgrade their licences ...
by vimaxus
Tue May 20, 2014 3:00 pm
Forum: Blender
Topic: OctaneRender™ for Blender 1.53 - 4.9 beta Win [OBSOLETE]
Replies: 46
Views: 20361

Re: OctaneRender™ for Blender 1.53 - 4.9 beta Win [TEST]

I still have the reported problem that after a render is finished or stopped the cards use a lot of power (more than half).

I thought it was fixed but I can't seem to find the exact thread.

Was it addressed?
by vimaxus
Sun May 18, 2014 6:07 pm
Forum: Blender
Topic: IES lights in blender
Replies: 5
Views: 3988

Re: IES lights in blender

Thanks guys!
It was mainly the filtering thingie that was preventing me to use it.
Maybe it should be added to the manual...
by vimaxus
Fri May 16, 2014 12:37 pm
Forum: Blender
Topic: IES lights in blender
Replies: 5
Views: 3988

IES lights in blender

Can someone please enlighten me as to how can I use IES lights in blender octane edition?

The manual is a little skim:
Distribution – The distribution controls the pattern of the light. This can be set to an floattexture and an image or IES file can be loaded.

No octane texture allows an IES to ...
by vimaxus
Wed Apr 23, 2014 11:43 am
Forum: Blender
Topic: OctaneRender™ for Blender 1.52 - 4.6 beta Win [OBSOLETE]
Replies: 32
Views: 13339

Re: OctaneRender™ for Blender 1.52 - 4.6 beta Win [TEST]

Sorry, my bad, I skimmed the manual and for some reason the pages take forever to load. I was searching in the object properties tab, not the mesh properties tab. I works just as it should.

About that GPU priority thing.. could you at least look into it? It would be nice to have that extra GPU work ...

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