Search found 8 matches
- Mon Nov 30, 2020 10:27 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1702
- Views: 24759716
Change Log
Is there anywhere to find a change log or list of new/improved features per each release of OctaneX for cinema 4d? I'd like to know what's fixed or added to PR5, etc. Seems to be a very confusing and haphazard way of releasing product builds. On the Arnold web site, for example, they have a running ...
- Wed Oct 14, 2020 2:06 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1702
- Views: 24759716
Crash on Quit
I'm running Cinema 4D S22.123 with Octane PR2 and am getting a crash on quit every time. Anyone else experiencing this?
Mac Pro 2019
Catalina 10.15.17
AMD Radeon Pro Vega II 32 GB
Radeon Pro W5700X
It's probably been noted, but I also get crashes when I solo a node in the Octane material node ...
Mac Pro 2019
Catalina 10.15.17
AMD Radeon Pro Vega II 32 GB
Radeon Pro W5700X
It's probably been noted, but I also get crashes when I solo a node in the Octane material node ...
- Fri Sep 04, 2020 1:14 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1702
- Views: 24759716
Universal Camera
Does the Universal Camera not work in Cinema 4D PR1?
- Mon Aug 03, 2020 1:22 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1702
- Views: 24759716
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Yes, Arnold has a similar IPR scaling feature that I found incredibly useful. Two difference controls, "Scale," which literally scales the set pixel dimensions of the render settings, so, if you have your render set at 1920x1080, and set the IPR "Scale" to 50%, it's actually rendering 960x540. Then ...
- Thu Jul 30, 2020 4:52 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1702
- Views: 24759716
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Is it just me or does changing the date, time, latitude and longitude in the sun tag in Cinema 4D have no effect whatsoever? Sun remains low in the sky as in evening.
- Thu Jul 30, 2020 2:32 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1702
- Views: 24759716
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Does anyone know how to disable the default Octane light/environment? Seems like if you want to use a blackbody mesh emitter, the default light is still visible?
- Thu Jul 30, 2020 1:38 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1702
- Views: 24759716
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
For newcomers wishing to emulate traditional Cinema 4D displacement using the C4D noise shaders, there are some settings and other tips that I've managed to work out:
1) Feed your C4D noise into a Baking Texture node. Bump up your resolution to 1024 or even 2048.
2) Add a Texture Projection to the ...
1) Feed your C4D noise into a Baking Texture node. Bump up your resolution to 1024 or even 2048.
2) Add a Texture Projection to the ...
- Mon Jul 27, 2020 10:31 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1702
- Views: 24759716
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
Is the native Cinema 4D noise shader not working in the current plugin build? I'm able to add it to my node editor but it doesn't show up in the render, whether used as displacement or diffuse, etc.