Search found 25 matches

by kartata
Sun Mar 12, 2023 9:14 pm
Forum: Maxon Cinema 4D
Topic: Issue with Trim Spline Modifier + Octane Hair
Replies: 1
Views: 536

Issue with Trim Spline Modifier + Octane Hair

Hey everyone,

I found a bug / limitation regarding the use of Hair Rendering via the Octane Tag and the Trim Spline Modifier capsule.
Whenever I animate the endpoint the Live Viewer does not update or gives me faulty results. I don't know if this is a limitation in the capsule system or in Octane ...
by kartata
Wed May 25, 2022 9:23 am
Forum: General Discussion
Topic: Mixing two vastly different displacement maps?
Replies: 1
Views: 1314

Mixing two vastly different displacement maps?

Hello everyone,

encountered a little problem, when trying to build a large landscape:
I have a height map for a mountainscape on which i tried to put another Quixel displacement for a rocky texture but it seems to mess up everything.
There is positive and negative height information in that texture ...
by kartata
Tue Jan 04, 2022 7:09 pm
Forum: Maxon Cinema 4D
Topic: Realflow color mixing
Replies: 3
Views: 981

Re: Realflow color mixing

Hello Aoktar,

no, no, I know. It's not a Octane specific issue. But I thought maybe there might be some method or trick to overcome this in Octane.
by kartata
Tue Jan 04, 2022 2:25 pm
Forum: Maxon Cinema 4D
Topic: Realflow color mixing
Replies: 3
Views: 981

Realflow color mixing

Hey everyone.

I'd like to imitate the way paint mixes in real world in Realflow.
In this example I mix a yellow and a blue color via a vertex map. The real world result would be a green color. Here it is a color that lies on a gradient between both RGB values. Is it possible to achieve this result ...
by kartata
Wed May 12, 2021 9:23 am
Forum: General Discussion
Topic: Multi GPU getting HOT
Replies: 2
Views: 1471

Multi GPU getting HOT

Hey everyone,

this is not directly related to Octane but kind of is:
I recently got a new build which I commissioned as a GPU work horse: Ryzen 5 5950X + 2x Gigabyte Gaming OC 3080

It's expectably blazing fast but gets also VERY hot when rendering. Both GPUs sit around 80 - 85°C under pressure ...
by kartata
Thu Feb 25, 2021 4:50 pm
Forum: Plugin Discussion/Support
Topic: Motion Blur Artifacts on XPScatter
Replies: 0
Views: 47901

Motion Blur Artifacts on XPScatter

Hey guys,

I am using xpScatter with render instances to populate a moving mesh: a character skin.
However I get weird artifcats even though the character is barely moving / standing in T-pose.

I already tried everything out I could think of, but was not able to get rid of them when I want to keep ...
by kartata
Mon Feb 08, 2021 3:30 pm
Forum: Maxon Cinema 4D
Topic: Render Groups in X-Particle
Replies: 4
Views: 1125

Re: Render Groups in X-Particle

Okay, color I found out myself: It seems to work via Instance Color, but I would like to apply a different material to each group with different properties in color, bump, emission, etc.
How would I achieve that?
by kartata
Mon Feb 08, 2021 11:18 am
Forum: Maxon Cinema 4D
Topic: Render Groups in X-Particle
Replies: 4
Views: 1125

Re: Render Groups in X-Particle

Thanks for the fast response!
Sure, I attached it. This is a simplified version of the scene of course.

I want to render both colors. How would I do that if a second emitter is not an option?
by kartata
Mon Feb 08, 2021 10:56 am
Forum: Maxon Cinema 4D
Topic: Render Groups in X-Particle
Replies: 4
Views: 1125

Render Groups in X-Particle

Hey guys,

is there a way to use Octane's particle rendering on Particle Groups in X-Particle?
Simple setup: One Emitter, two groups with different colors. How can I display both of them?
The Octane tag has no option for particle rendering on the groups, just the emitter itself.

Thanks!
David
by kartata
Mon Jan 18, 2021 11:00 am
Forum: General Discussion
Topic: Reflection showing despite being turned off
Replies: 1
Views: 786

Re: Reflection showing despite being turned off

My bad: The walls were actually a plane instead of having real thickness.

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