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by Jaberwocky
Mon Apr 27, 2015 11:12 am
Forum: Resources and Sharing
Topic: metals and a specular map
Replies: 0
Views: 1801

metals and a specular map

here's a question.

Is there a case to be made that a specular map made for an item, like for example this manhole cover , could also be used connected to the roughness channel ?

After all, the rough parts of a metal surface may also be worn smooth and therefore expose the underlying bare metal ...
by Jaberwocky
Sun Feb 08, 2015 10:35 pm
Forum: Off Topic Forum
Topic: Are Holographic file types preventing 3d model extraction?
Replies: 2
Views: 1191

Re: Are Holographic file types preventing 3d model extraction?

You can create a 3d point cloud now from photos take around various positions of an object, so doing the same from around a hologram would i assume be just as easy to re-create the 3d object, then from there into meshlab to transform the point cloud to a mesh...Probably not what you wanted to hear ...
by Jaberwocky
Mon Jan 05, 2015 11:27 am
Forum: General Discussion
Topic: Input, tips and tricks or general rendering help
Replies: 5
Views: 1878

Re: Input, tips and tricks or general rendering help

To Illustrate my point, please see the attached

1) The cube has a 5mm radius on it, just enough to diffuse the hard edges.
2) Sun size was set to 30 , but in this case i left the turbidity alone.I just changed the suns north offset to get an effective light to the scene.
by Jaberwocky
Mon Jan 05, 2015 11:02 am
Forum: General Discussion
Topic: Input, tips and tricks or general rendering help
Replies: 5
Views: 1878

Re: Input, tips and tricks or general rendering help

Shilling

A Couple of suggestions

1) Make sure all hard edges are slightly rounded and then remap the mesh accordingly.Nothing has infinitely hard edges.
2) if your using daylight in the scene , try setting the sun size to the max 30 and increase it's turbidity , balance this with the suns power ...
by Jaberwocky
Tue Dec 16, 2014 11:00 pm
Forum: Lua Scripting
Topic: Metal material scripted node
Replies: 31
Views: 52301

Re: Metal material scripted node

stratified wrote:
Jaberwocky wrote:I can't seem to get this to work in V1.55 Standalone

Is this because it uses a scripted Nodes?

If this is the case, any chance of a version for 1.55 ?

Cheers ...Jaba ;)
Scripted nodegraphs is a 2.x feature -- it won't work in 1.55.

cheers,
Thomas

Ok, thanks Thomas...I suspected as much.
by Jaberwocky
Tue Dec 16, 2014 8:58 am
Forum: Lua Scripting
Topic: Metal material scripted node
Replies: 31
Views: 52301

Re: Metal material scripted node

I can't seem to get this to work in V1.55 Standalone

Is this because it uses a scripted Nodes?

If this is the case, any chance of a version for 1.55 ?

Cheers ...Jaba ;)
by Jaberwocky
Sun Nov 09, 2014 9:53 pm
Forum: Demo Version Questions & Discussion
Topic: can we just get octane for max without standalone ?
Replies: 7
Views: 2763

Re: can we just get octane for max without standalone ?

Arsenic

Translating Fooze's comment's into English from sale's PR speak ..

That's how we've decided to sell the bolt on's, even though there's no actual programming logic to it. :lol:

Jaba
by Jaberwocky
Wed Nov 05, 2014 10:49 pm
Forum: SketchUp
Topic: OctaneRender for SketchUp 2.0.6 - 0.12.142
Replies: 20
Views: 13687

Re: OctaneRender for SketchUp 2.0.6 - 0.12.142

Shouldn't get to excited....Sketchup has been large address aware since version 8 to allow access to more than 4 meg of ram.

The main problem has always been that it only use's 1 cpu core, even if you have a quad core processor.Having said that, they have stated that they have made some ...
by Jaberwocky
Thu Oct 09, 2014 9:37 pm
Forum: General Discussion
Topic: How to disconnect a node without deleting it?
Replies: 1
Views: 1999

Re: How to disconnect a node without deleting it?

Camille

Just click on the "stringy thing" (Connector) connecting the node's and with the left mouse button still depressed , just pull the "stringy thing" sideways, that should disconnect the node by removing the connector (stringy thing!) :)
by Jaberwocky
Tue Oct 07, 2014 12:44 pm
Forum: General Discussion
Topic: Official Statement from Otoy towards GTX 980/970
Replies: 149
Views: 109851

Re: Official Statement from Otoy towards GTX 980/970

Very Strange

Maxwell 750Ti and 750 have been supported for months,since their release in February.
Effectively the 980 and 970 are these cards but with a double width bus and more cores and memory.This means that either

1) Maxwell cards in general have been made to get running on Octane by Otoy ...

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