Search found 35 matches
- Mon Dec 09, 2024 9:43 am
- Forum: Releases
- Topic: OctaneRender 2023.1.3 for Houdini production (2023.1.3.7)
- Replies: 3
- Views: 1775
Re: OctaneRender 2023.1.3 for Houdini production (2023.1.3.7)
Great - thank you
            		- Fri Dec 06, 2024 2:36 pm
- Forum: Releases
- Topic: OctaneRender 2023.1.3 for Houdini production (2023.1.3.7)
- Replies: 3
- Views: 1775
Re: OctaneRender 2023.1.3 for Houdini production (2023.1.3.7)
Relative referance shop_materialpath's no longer seem to be working??
I was getting lots of pink on some imported models, but when i changed the materal path from relative to absolute its renders okay.
Is this a bug or a change in best practise?
            		I was getting lots of pink on some imported models, but when i changed the materal path from relative to absolute its renders okay.
Is this a bug or a change in best practise?
- Thu Oct 03, 2024 3:08 pm
- Forum: Houdini
- Topic: Rendering Alpha
- Replies: 1
- Views: 3462
Re: Rendering Alpha
Scratch that looks like I can use layers to do it.
            		- Thu Oct 03, 2024 2:52 pm
- Forum: Houdini
- Topic: Rendering Alpha
- Replies: 1
- Views: 3462
Rendering Alpha
Hello - Is it possible to render out a Geometry background but set the Geo containing it, so it does not contribute to the overall Alpha channel? 
The trouble with using object layer id's and then creating and alpha from that is you get colour fringing on fine details.
Similarly if I just turn off ...
            		The trouble with using object layer id's and then creating and alpha from that is you get colour fringing on fine details.
Similarly if I just turn off ...
- Sun Jul 07, 2024 2:22 pm
- Forum: Houdini
- Topic: NodeSelector - Adding more inputs
- Replies: 1
- Views: 1732
- Sun Jul 07, 2024 9:38 am
- Forum: Houdini
- Topic: NodeSelector - Adding more inputs
- Replies: 1
- Views: 1732
NodeSelector - Adding more inputs
Hello - Is there a way to add more that 8 node inputs to the Node Selector (Mat context node)
I'm trying to create a single material network but need to switch between many actual image inputs.
            		I'm trying to create a single material network but need to switch between many actual image inputs.
- Sun Nov 12, 2023 9:26 am
- Forum: Releases
- Topic: OctaneRender 2023.1 for Houdini production (2023.1.0.0)
- Replies: 20
- Views: 5211
Re: OctaneRender 2023.1 for Houdini production (2023.1.0.0)
Thank you - just sent over now.
Additional info: If I disable the polyextrude it works okay
            		Additional info: If I disable the polyextrude it works okay
- Sat Nov 11, 2023 4:44 pm
- Forum: Releases
- Topic: OctaneRender 2023.1 for Houdini production (2023.1.0.0)
- Replies: 20
- Views: 5211
Re: OctaneRender 2023.1 for Houdini production (2023.1.0.0)
Hello - I dont seem to be able to get complex ngons rendering. Previously i'd click the 'Tessellate NGons' button under 'Tessellation' on the Geo Octane parmeters but it's not having any effect?
            		- Mon Jan 30, 2023 5:10 pm
- Forum: General Discussion
- Topic: Autodesk Standard Surface Material
- Replies: 0
- Views: 1684
Autodesk Standard Surface Material
Hello - Does anyone know if there are any site that list preset settings for various materials? 
Also do you know what subsuface mode is used, is it diffusion or random walk, or actually is there a way to choose?
            		Also do you know what subsuface mode is used, is it diffusion or random walk, or actually is there a way to choose?
- Wed Oct 12, 2022 8:58 am
- Forum: Hydra Solaris
- Topic: Can't get denoiser work with usdrender
- Replies: 6
- Views: 5429
Re: Can't get denoiser work with usdrender
Okay great thanks for the responce
            		 
                                                                
                            