Search found 10 matches

by mori44h
Tue Jan 27, 2026 1:35 pm
Forum: Releases
Topic: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)
Replies: 13
Views: 2556

Re: OctaneRender 2026.1.0.1 for Houdini Production (2026.1.0.1)

Can someone confirm that DECALS are not working AT ALL in this version? No matter what i do, the decal never renders.

I see the decal 'wireframe' if i enable the button the in IPR, but NO textures AT ALL no matter what i do.
by mori44h
Tue Jan 27, 2026 1:34 pm
Forum: Releases
Topic: OctaneRender 2026.1.0.0 for Houdini Production (2026.1.0.0)
Replies: 11
Views: 2129

Re: OctaneRender 2026.1.0.0 for Houdini Production (2026.1.0.0)

Can someone confirm that DECALS are not working AT ALL in this version? No matter what i do, the decal never renders.
by mori44h
Wed Jul 23, 2025 9:56 am
Forum: Development Build Releases
Topic: OctaneRender® 2026.1 Alpha 3
Replies: 9
Views: 4298

Re: OctaneRender® 2026.1 Alpha 3 [current 2026.1]


Can someone explain why this is happening? Adding displacement breaks the albedo texture? Switching back to compatibility mode and it's fine

https://drive.google.com/file/d/116kH2TWradgtFH-ZAmFD-omVB7iQBuz7/view?usp=sharing

Thanks


Same thing is happening here. Bit annoying. Any reason for ...
by mori44h
Wed Jul 23, 2025 9:56 am
Forum: Releases
Topic: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.0)
Replies: 11
Views: 3400

Re: OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.0)

Displacement is not working correctly in this build, only if changing compatibility mode to earlier version. Any reason for this?
by mori44h
Fri Mar 28, 2025 5:32 pm
Forum: Releases
Topic: OctaneRender 2025.1 Beta 2 for Houdini beta (2025.1.Beta_2.0)
Replies: 8
Views: 3797

Re: OctaneRender 2025.1 Beta 2 for Houdini beta (2025.1.Beta_2.0)

Can anyone explain how to make the rest attribute work in houdini? Activating the new "use rest attribute" does nothing with a valid rest attribute and valid uv attribute. Forcing the rest import in the point attribute does nothing either. I'm just testing in a simple emission texture, and the rest ...
by mori44h
Sun Feb 02, 2025 12:37 pm
Forum: Houdini
Topic: Houdini + Octane + Deadline questions
Replies: 19
Views: 16326

Re: Houdini + Octane + Deadline questions

Appreciate the answer @ghost3d . We use Houdini FX, so having a full license just for rendering Octane is out of the question. Is houdini engine enough for octane to open the hip file and render?
I tried the default submitter but it gave a lot of errors on the network. I'll try again though, must ...
by mori44h
Fri Jan 31, 2025 1:14 pm
Forum: Houdini
Topic: Orbx export changes frame range
Replies: 3
Views: 9127

Re: Orbx export changes frame range

If it's a quick fix that would be awesome, let me know if it comes up on an upcoming build. Right now as is, we cannot use it since it doesn't fit our pipe.
by mori44h
Fri Jan 31, 2025 1:12 pm
Forum: Houdini
Topic: Houdini + Octane + Deadline questions
Replies: 19
Views: 16326

Re: Houdini + Octane + Deadline questions

Having some insights on how others are using it would be great.

We don't want to rely on cloud computing due to the costs and high data amount involved.
by mori44h
Thu Jan 30, 2025 3:48 pm
Forum: Houdini
Topic: Orbx export changes frame range
Replies: 3
Views: 9127

Orbx export changes frame range

Our pipeline uses the start frame as 1001, as do most studios that work with lots of simulations etc. When exporting the ORBX file as a frame range, for example 1001-1051 (50f), the ORBX offsets to 0-49, so when rendering the frame number does not match the original scene. What's the workaround for ...
by mori44h
Thu Jan 30, 2025 2:07 pm
Forum: Houdini
Topic: Houdini + Octane + Deadline questions
Replies: 19
Views: 16326

Houdini + Octane + Deadline questions

Hi everyone!
We are testing Octane for Houdini and so far it seems really fast and stable for some of our projects. We would like to adopt it, however, i'm having a really hard time understanding the best method to network render with it, since it's essential for us and for the work volume we have ...

Go to advanced search