hi radiant, thank you for this text tutorial, i will try to do it follow your words
regards
i will upload image with more grass wiht planes, i think use forestlite to do it
Search found 64 matches
- Fri Mar 25, 2011 4:32 pm
- Forum: M is for Metaverse Gallery
- Topic: Casa Exterior
- Replies: 4
- Views: 3601
- Fri Mar 25, 2011 1:48 am
- Forum: M is for Metaverse Gallery
- Topic: Casa Exterior
- Replies: 4
- Views: 3601
Re: Casa Exterior
hi radiant, the grass have a diffuse and normal map, the gras maybe the scale is not the correct and the normal have a value in 0.10 this is the reason why don't look strong the map
i been tryed to use alpha maps and i can't make it, becouse is a little complicated understand how work the alpha into ...
i been tryed to use alpha maps and i can't make it, becouse is a little complicated understand how work the alpha into ...
- Thu Mar 24, 2011 6:44 pm
- Forum: M is for Metaverse Gallery
- Topic: Casa Exterior
- Replies: 4
- Views: 3601
Casa Exterior
aqui dejo un render de casa exterior, despues de 10 meses de haber adquirido la licencia considero que he logrado una buena imagen
tiempo de render 23 minutos a 2000 x 1600 con 1500 maxsamples y a 8 maxdepth
saludos
tiempo de render 23 minutos a 2000 x 1600 con 1500 maxsamples y a 8 maxdepth
saludos
- Tue Mar 22, 2011 2:42 pm
- Forum: Autodesk 3Ds Max
- Topic: error when i export into 3ds max 2011 x64
- Replies: 3
- Views: 2783
error when i export into 3ds max 2011 x64
good morning i have a problem, when i export into 3ds max 2011 to octane render the textures looks so bad, the first textures called image 001 and image 002 are of mapping into 3ds max 2011 and the second called imagen 1 and imagen 2 it's exported into octane render
i add image to see how it's into ...
i add image to see how it's into ...
- Sun Mar 06, 2011 2:41 am
- Forum: Works In Progress
- Topic: First Test
- Replies: 2
- Views: 2106
Re: First Test
can you explain what kind light do you use it ? direct or path? values of the setting ? material ? how was created it ?
regards
saludos compañero
regards
saludos compañero
- Mon Feb 28, 2011 12:44 pm
- Forum: M is for Metaverse Gallery
- Topic: Kitchen
- Replies: 4
- Views: 3303
Re: Kitchen
hi Mateuet, i know use vray, interior and exterior, let's share, knowledge, i can show you a direct setting about vray, you can show me the basically tips of octanerender, visit my facebook name to watch a few image done with 3ds max and vray
regards
but away, nice interior, i dream to make a image ...
regards
but away, nice interior, i dream to make a image ...
- Fri Feb 25, 2011 2:18 pm
- Forum: M is for Metaverse Gallery
- Topic: Logo
- Replies: 0
- Views: 1961
Logo
is my own logo, model done into 3ds max 2009 x64, Render with octane, max samples 1500, max depth 8, size 2800 x 2400 pixeles, time 6 minutes 15 segundos, pathtracing, all materials done into octanerender,
regards
regards
- Mon Feb 14, 2011 12:50 pm
- Forum: Resources and Sharing
- Topic: material water and glass
- Replies: 7
- Views: 7822
Re: material water and glass
hi necrko77, thank you for response me, i been tryed to understand how work the live material and just i can't, i saw the materials upload in the gallery, so i think, what it is the graphic node, the answer is, i don't know, becouse the first thing in octane are the materials, this are the base to ...
- Sun Feb 13, 2011 11:18 pm
- Forum: Resources and Sharing
- Topic: material water and glass
- Replies: 7
- Views: 7822
material water and glass
i ask help to know if someone could share a couple material like water and glass for windows, i mean, step by step how i can create both materials into octanerender using nodo graphic.
exist someone to upload a minitutorial or images to create this materials ?
thank you if someone give me your help ...
exist someone to upload a minitutorial or images to create this materials ?
thank you if someone give me your help ...
- Sun Feb 13, 2011 7:27 pm
- Forum: Resources and Sharing
- Topic: VIDEO TUT : how to save and use Camera Node in Octane 2.43
- Replies: 5
- Views: 4133
Re: VIDEO TUT : how to save and use Camera Node in Octane 2.43
muchas gracias por tu aporte, muy amable